
Details: The Enemy actors are clones no add ons no inheritance i have yet to add any destroy actor codes.
char next_clone[30]; // declares a string that we will use to get the next clone's clonename
sprintf(next_clone, "%s.%d", name, cloneindex+1); // this sets next_clone equal to the next clone's clonename
// with that you can use it for MoveTo's relative to argument
//MoveTo function (you want to move to the (0, 0) relative to the next_clone
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