AXRIA **Demo Ver2 - 26/12/11**

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Re: AXRIA

Postby SuperSonic » Thu Nov 10, 2011 10:11 pm

JamesLeonardo32 wrote:Cheers sir super.

:P
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Re: AXRIA

Postby JamesLeonardo32 » Thu Nov 10, 2011 10:47 pm

NightOfHorror wrote:
JamesLeonardo32 wrote:Patience sir.
Good to know people are looking forward to this.

Oh yeah, and it was delayed because life, important, work, film studies, art, bah.


Patience, I never heard of such a word. Ooh, I just rhymed!


Yole yole rhymee rymee rhyme. Rhyme.... Oh hi markk.
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Re: AXRIA

Postby NightOfHorror » Fri Nov 11, 2011 3:05 am

JamesLeonardo32 wrote:
NightOfHorror wrote:
JamesLeonardo32 wrote:Patience sir.
Good to know people are looking forward to this.

Oh yeah, and it was delayed because life, important, work, film studies, art, bah.


Patience, I never heard of such a word. Ooh, I just rhymed!


Yole yole rhymee rymee rhyme. Rhyme.... Oh hi markk.


My database can't interpret this. Oh No! You just broke me. Sytem repair, system repair, system repair.... I have been repaired. Activate dog err, human mode. Restore previous data. Restoring, restoring, restoring, restoring... System restored.
I am back! :D
viewtopic.php?f=2&t=12136
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Re: AXRIA

Postby JamesLeonardo32 » Tue Dec 06, 2011 10:51 pm

Thought I was dead? Again?
Its time to announce the release date of the Christmas Demo!

**18th December 2011!**

2 Major Stages:

    Evergreen Gully
    Diamond Frost

The rest? Well they're there, but need more time! Plus keep in mind that these Major Stages contain 3 or more levels, so in-total for this demo, you get 7 levels!

Renember, **18th December 2011!**


Image
Higher Res: http://www.deviantart.com/download/2727 ... 4icyhq.png
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Re: AXRIA **Update! 6th December! DEMO release date!**

Postby Hblade » Wed Dec 07, 2011 2:03 pm

awesome, dude :D
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Re: AXRIA **Update! 6th December! DEMO release date!**

Postby SuperSonic » Wed Dec 07, 2011 4:57 pm

Wow man, your graphics are incredible :D
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Re: AXRIA **Demo Released!**

Postby JamesLeonardo32 » Tue Dec 13, 2011 10:12 pm

The Christmas Beta demo is available!

Download: AXRIA.webs.com/download

Also available at the first page of this topic!

=)
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Re: AXRIA **Demo Released!**

Postby Jagmaster » Wed Dec 14, 2011 3:17 am

Hey I gotta few random questions. First off, what spawned on the idea for your character? Did you have some kind of random inspiration one day and just kind of pursue development for this idea, or was she based on an actual person / existing character?
I also suppose it's rather unique to have a female leading role, that is to say most leading characters in the "Platformer" genera are usually male. Any reason in particular you decided to do that? :)

Oh, and grats on the early release, you must have had some extra time on your hands these past weeks. :lol:
There's also the fact that this game doesn't look like it's pretending to be Japanese, which I appreciate. It's frankly hard to come by nowadays. :/
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Re: AXRIA **Demo Released!**

Postby master0500 » Wed Dec 14, 2011 8:10 am

i also think the movement is to slow
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Re: AXRIA **Demo Released!**

Postby JamesLeonardo32 » Wed Dec 14, 2011 4:03 pm

Jagmaster wrote:Hey I gotta few random questions. First off, what spawned on the idea for your character? Did you have some kind of random inspiration one day and just kind of pursue development for this idea, or was she based on an actual person / existing character?
I also suppose it's rather unique to have a female leading role, that is to say most leading characters in the "Platformer" genera are usually male. Any reason in particular you decided to do that? :)


Its hard to renember where exactly the insparation for this character came from. Originally i tried to come up with concepts for a game back in '08, casting some very generic male and female characters, then it was scrapped.
The next year I worked on a project known as "the DARK Hunters", using a similar style but actually came into the process of being made into a game. The characters were based on my friends in Science class at the time - before we all split up. It was later cancelled.

Then I went back to my original idea of the 'boy and girl' protaginists, this time only keeping the girl character. I thought it would be better to have a female protaginist since most are male, and would help make this stand out a little.
So I gave her a makeover aswell as a personality based on Myself, characters in Dark Hunters & other friends at the time. There were others outside of friends that i wanted to base on or turn into supporting characters (Such as Jim Carrey and Ed Wood (from the movie Ed Wood)).

Jagmaster wrote:Oh, and grats on the early release, you must have had some extra time on your hands these past weeks.


Yeah, I just wanted to get it out there so I'ld have more time preparing for Christmas! :lol:


Jagmaster wrote:There's also the fact that this game doesn't look like it's pretending to be Japanese, which I appreciate. It's frankly hard to come by nowadays. :/


True.

master0500 wrote:i also think the movement is to slow

In what way, the whole game, when Sarah's on-screen, or do you mean when running?
Could you tell me the average frames per second in the game, I forgot to mention (And probably should've had it allready unlocked) but by typing the code F, P, S, while Sarah's on screen- a number should display showing the FPS.
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Re: AXRIA **Demo Released!**

Postby Hblade » Wed Dec 14, 2011 4:05 pm

Epic
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Re: AXRIA **Demo Released!**

Postby JamesLeonardo32 » Wed Dec 14, 2011 5:42 pm

:)
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Re: AXRIA **Demo Released!**

Postby happyjustbecause » Thu Dec 15, 2011 4:26 am

Hey, I watched the video, and this game looks pretty epic, I can imagine the gameplay moving slightly faster than the videos, and it is quite the cool imagining to do :) . So, yeah, another highly anticipated gE title for me! Perhaps the most so! Keep up the work on it :D .
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Re: AXRIA **Demo Released!**

Postby JamesLeonardo32 » Thu Dec 15, 2011 8:20 am

happyjustbecause wrote:Hey, I watched the video, and this game looks pretty epic, I can imagine the gameplay moving slightly faster than the videos

Maybe you should play the game in that case :wink:

Thanks none the less.
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Re: AXRIA **Demo Released!**

Postby JamesLeonardo32 » Fri Dec 16, 2011 11:02 pm

Minor update.
I've changed the frame rate to 50 rather than 40, since i've had a few critiques about the frame rate.
Im currently working on a smaller filesize version. So for those unable to play, here's an updated video:

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