CeriaGames need helps (Part 2)

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CeriaGames need helps (Part 2)

Postby Wertyboy » Tue Feb 07, 2012 12:59 pm

Welll again... sorry for disturbing

1. Load Map? (sorry just a quick draw)
Loading Map from a file?
Image
2. "untitled" help
Needs another gravity script :(
Image

If you can help... thx first :)
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Re: CeriaGames need helps (Part 2)

Postby MrJolteon » Tue Feb 07, 2012 6:36 pm

Wertyboy wrote:Welll again... sorry for disturbing

1. Load Map? (sorry just a quick draw)
Loading Map from a file?
http://dl.dropbox.com/u/22036447/ScreenShot/help1.png
2. "untitled" help
Needs another gravity script :(
http://dl.dropbox.com/u/22036447/ScreenShot/help2.png

If you can help... thx first :)

1: loadGame(map.map); I guess
2: Simply wait for GE 1.5.
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Re: CeriaGames need helps (Part 2)

Postby Wertyboy » Wed Feb 08, 2012 12:11 am

1. No seriously, I mean 1 file with player and HP load 1 file with tiles
2. :| not cool :( (wow wasn't my Q is impossible?)
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Re: CeriaGames need helps (Part 2)

Postby skydereign » Wed Feb 08, 2012 12:18 am

1. MrJolteon's suggestion was perfectly valid from the information you gave us. If you had explained it at all more, we'd actually have known what you were asking. Even now I'm not entirely sure what you want. I will assume that you have a file of tile positions and you want to create the tiles in a load function in the ged with the hp. To do that, you'll need to know FILE*s and then you just run some for loops. Implementation of the load script will be different depending on what you are loading, so you should tell us more about what you want. For example are they just the same tile actor in different positions?

2. It is possible to do in the current gE, but it is much easier to do with 1.5's physics engine.
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