WINTER BLAST REMAX - Beta Updated 15 June 2012

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WINTER BLAST REMAX - Beta Updated 15 June 2012

Postby Bee-Ant » Thu Jul 15, 2010 6:13 am

Hi all, here's my current project...
This is the 3rd version of Winter Blast series...
The name ReMax come from "Remix" and "Remake". It's the remake of Winter Blast 1, and remixed with Winter Blast 2.

The Current Features Added
- 99 different characters (last demo was 82)
- 141 different moves
- 43 different areas
- Real-time background color changing
- Real-time weather changing
- Weekly seasons changing
- Weathers effect (windy, snowy, sunny, cloudy, rainy, and foggy)
- Recruit up to 99 team members
- 3 starters selection on New Game
- System logging
- Half implemented story
- Faster map loading
- More polished Pocket and Shops
- Anti-Cheat Engine system (Cheat Engine won't work)
- Rewritten 82 Abilities
- New log file method
- External library, for flexible future customisation
- Comic-styled scenes added
- Free region switch
- Linked area (you can go to the next area by going all the way to the right of the current area)
- Customisable music volume, sound volume, and text speed

The Future Features Plan
- Backward compatibility (import characters, items, and weapons from WB1 or WB2)
- 50 items available
- 50 weapons available
- Online item and weapon store (contributor : DST)
- Many more (please add more ideas)

Screenshots :
Scr.png

EpicWar.png

Image
Image
Image

Beta (updated on 15th June 2012) :
Windows+Linux: https://www.dropbox.com/s/nkotq5p2nvxq7 ... 4.zip?dl=1
Linux user can run it through Wine

Control :
A, S, D, W : Move
J : Regular Attack
K : Jump
L : Special Attack
I : Menu

Note:
- You can freely switch Region in this beta, just go all the way to the left in Port area
- "Customisable music volume, sound volume, and text speed" feature is actually working, but still lacks the menu to customise them. So in this beta, you still can't customise them
- So many internal changes. Bug may still occur. Please report them.
- Your old save may be messed up in this new Beta due to the changes (considering you have already played the previous version). Play a new game is highly recommended.
- Log files are named with year-month-day format now

Don't forget to give me feedback, advice, or feature request...
Many thanks
Last edited by Bee-Ant on Fri Oct 19, 2018 10:15 am, edited 16 times in total.
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Re: Winter Blast 3 (Codename: ReMax) - Thread

Postby Bee-Ant » Thu Jul 15, 2010 6:21 am

The base system is ready, that's why I open this thread to get suggestions.
Your suggestion would be needed for the future development.
If you have some complain or feature request, let me know.

Thanks :D
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Re: Winter Blast 3 (Codename: ReMax) - Thread

Postby Bee-Ant » Thu Jul 15, 2010 6:44 am

Guide for the game :
- If you get slowed down, use "Strain Release" or "Perfect Speed" move to speed up (don't use it too much though :P )
- If your HP is getting low, use "Absorb" or "Parasite" to steal your enemy HP :twisted:
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Re: Winter Blast 3 (Codename: ReMax) - Thread

Postby DST » Thu Jul 15, 2010 7:15 am

1. A weapons store, that's kinda like an icon based collection thing....where items are iconized like pokemon cards. Then items can be purchased or traded between players (by saving them, or downloading new ones from a website).

2. Special battle combinations - once the characters have their skills and attacks polished, allow a custom 'dream team' editor that allows you to make specific battles - where one might find 10 characters who, together, are very difficult to beat. People can experiment with making these custom battles - which are really simple - nothing more than a list of 10 character names. But you make it more, with the splash screen, and high scores or something.

3. Awards system. It's something a lot of RTS games do - where you have a special awards screen where they don't really do anything, but you you just collect them (like a medal for defeating 50 guys in 1 minute, then another for beating 80 guys in one minute) etc.

4. Different play modes (time attack, endurance attack, clone battle).

5. Magic spells with huge fullscreen animations for them.
It's easier to be clever than it is to be kind.
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Re: Winter Blast 3 (Codename: ReMax) - Thread

Postby Bee-Ant » Thu Jul 15, 2010 7:47 am

DST wrote:1. A weapons store, that's kinda like an icon based collection thing....where items are iconized like pokemon cards. Then items can be purchased or traded between players (by saving them, or downloading new ones from a website).

I would love to...
But download them manually right?
Download the .dat file or something then load it into the game?

DST wrote:2. Special battle combinations - once the characters have their skills and attacks polished, allow a custom 'dream team' editor that allows you to make specific battles - where one might find 10 characters who, together, are very difficult to beat. People can experiment with making these custom battles - which are really simple - nothing more than a list of 10 character names. But you make it more, with the splash screen, and high scores or something.

Nice one :D

DST wrote:3. Awards system. It's something a lot of RTS games do - where you have a special awards screen where they don't really do anything, but you you just collect them (like a medal for defeating 50 guys in 1 minute, then another for beating 80 guys in one minute) etc.

Actually in WB2, this awarding system is already exist...but not really known well..(yeah, WB2 really lacks of instruction)
But I will add it for sure now

DST wrote:4. Different play modes (time attack, endurance attack, clone battle).

OK

DST wrote:5. Magic spells with huge fullscreen animations for them.

You already know I'm bad at drawing wide sprites...
I'll try :P
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Re: Winter Blast 3 (Codename: ReMax) - Thread

Postby DST » Thu Jul 15, 2010 7:54 am

If you are reading from a binary or text file, you can just add anything new to that file, right?

So at any time you can just give the user an updated copy of that binary file, when you add something new to the (overall) game...

Then, the items themselves are their own file, like .wbi or something, and if the file name is inside the original binary file, then you can write a function to search for whichever ones are present.

This gives the wbi file the property of a real physical object, and by updating the main binary file, you can add new items to the game without recompiling it.

That main file can control everything about the game - the user registration, what they've purchased etc. etc. So people can't just give someone else their wbi file and they'll have the item; they need the main file too, but that's user specific.
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Re: Winter Blast 3 (Codename: ReMax) - Thread

Postby Bee-Ant » Thu Jul 15, 2010 8:09 am

DST wrote:If you are reading from a binary or text file, you can just add anything new to that file, right?

There must be some system pattern, so you can't just add anything...and it would be binary file that full strange codes

DST wrote:Then, the items themselves are their own file, like .wbi or something, and if the file name is inside the original binary file, then you can write a function to search for whichever ones are present.

Right. The downloadable item would be in their own extension. Run the game to read it, then integrate it with the main save file.

DST wrote:That main file can control everything about the game - the user registration, what they've purchased etc. etc. So people can't just give someone else their wbi file and they'll have the item; they need the main file too, but that's user specific.

Hehehe...are you suggesting me to sell the items ??? :D
But I have an idea how to make it...
Last edited by Bee-Ant on Thu Jul 15, 2010 8:17 am, edited 1 time in total.
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Re: Winter Blast 3 (Codename: ReMax) - Thread

Postby DST » Thu Jul 15, 2010 8:15 am

It's becoming more popular nowdays to do that, to give the game away for free and then charge for upgrades to objects within the game.

And of course there'd be a system to that main file, but you could write the algorithm for that; where you already have the items inside the game exe, but there could be new combinations or rgb changes to make a new item out of something;

and in that main file is a list of items that can grow. The game always loads till there's no more items to load....But always checks, any new item is then added by the system you are using.

Consider that.....creating new things inside the already compiled exe by changing the data files it reads....could be fun.

White hat > blue hat > green hat> unlimited number of hats. There are 5 variables these magic hats could change; and every new hat you make just has different amounts of these variables, and a different rgb combination.

You could release a new hat every month, each more powerful than the last (until you run out of rgb!)

And black hat makes you invincible. :P
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Re: Winter Blast 3 (Codename: ReMax) - Thread

Postby Bee-Ant » Thu Jul 15, 2010 8:39 am

Hohoho...OK...I get you...
So, what I need to do is :
- Prepare the basic sprites inside the *.exe
- Store the item list and their attributes inside the item library
- Release the *.wbi as downloadable item

- Whenever I want to add more item, post the item library update
- Whenever I want to add more sprites, post the *.exe update

Right??? :D
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Re: Winter Blast 3 (Codename: ReMax) - Thread

Postby DST » Thu Jul 15, 2010 10:19 am

Correct. And once you've officially released the final version of the game, new exe updates would be called 'expansions'....
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Re: Winter Blast 3 (Codename: ReMax) - Thread

Postby Bee-Ant » Thu Jul 15, 2010 10:23 am

OK, thank you for the advice :D
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Re: Winter Blast 3 (Codename: ReMax) - Thread

Postby jimmynewguy » Thu Jul 15, 2010 2:57 pm

Aha! I told you i knew it was coming :D The only problem is, my junky computer wont run it. :( It freezes everytime, gives me a black screen, then a white screen. I've tried redownloading it...Maybe I'll try my other computer - I've heard xp has a problem with the GE splash.
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
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Re: Winter Blast 3 (Codename: ReMax) - Thread

Postby Bee-Ant » Thu Jul 15, 2010 3:11 pm

Strangely, DST got the same problem...
He got it working in the first try, but the 3rd he got the same problem...
But it's run fine in Linux.
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Re: Winter Blast 3 (Codename: ReMax) - Thread

Postby jimmynewguy » Fri Jul 16, 2010 1:12 pm

Hey Bee, I got this to run once and from what i saw before i got killed was awesome :lol: The only thing id have to say is change the buttons for switching your specials - its hard to do mid combat with the arrow keys so far away, and was kinda what killed me :P
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Re: Winter Blast 3 (Codename: ReMax) - Thread

Postby Bee-Ant » Fri Jul 16, 2010 2:21 pm

jimmynewguy wrote:Hey Bee, I got this to run once and from what i saw before i got killed was awesome :lol: The only thing id have to say is change the buttons for switching your specials - its hard to do mid combat with the arrow keys so far away, and was kinda what killed me :P

OK...it's just a demo to show the current gameplay...
We can change anything later :D

I have updated the file, maybe it will run fine now...
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