Sound events

Ideas for Game Editor evolution.

Sound events

Postby UltimatHedgehog » Tue Apr 03, 2007 1:30 pm

THERE NEEDS TO BE SOUND FINSHISH EV*oops* event and sound stop action to stop in the middle in case you die, then the music stops
Image
I always thought Hell would be a giant load screen that goes on for eternity, then one day, eons later, it would end, only to reveal a slightly different loading screen.
User avatar
UltimatHedgehog
 
Posts: 325
Joined: Fri Jan 19, 2007 1:48 pm
Location: http://downloads.khinsider.com/?u=112542 plz click
Score: 10 Give a positive score

Re: Sound events

Postby automail10 » Mon Jul 30, 2007 11:19 pm

UltimatHedgehog wrote:THERE NEEDS TO BE SOUND FINSHISH EV*oops* event and sound stop action to stop in the middle in case you die, then the music stops


i think so also- :D :) :D :) :D
Back
User avatar
automail10
 
Posts: 280
Joined: Sun Jun 03, 2007 11:30 pm
Location: On a pancake on a bunny.
Score: 5 Give a positive score

Postby summer_goth » Tue Jul 31, 2007 6:29 am

There is a function that you can use:

Code: Select all
void stopSound(int channel) 


So just use stopSound(1); for example to stop the sound in the first channel.
User avatar
summer_goth
 
Posts: 153
Joined: Fri Jun 22, 2007 8:07 am
Location: South Africa
Score: 5 Give a positive score


Return to Feature Requests

Who is online

Users browsing this forum: No registered users and 1 guest