Split Screen Development.

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Split Screen Development.

Postby Sgt. Sparky » Sun May 27, 2007 3:16 am

I have an Idea for making Split screen stuff,
here is an Example, :D
all it is:
making 2 Games sync,
controls for Game 1: arrow keys move,
controls for Game 2: use w, a, s, and d to move.
you must have both games running for this to work. :D
(I do not know how to get around the not recieving key events in one Game,
well I do but I do not have time right now because I must go. :( )


I posted the .exe and the .ged files ect.


I am going to give a Better example soon of a Fighting Split screen Game where all you have to have is one window up to play it with 2 people and the other window will just be display for player 2. :D
Attachments
POSITION.zip
Here it is...?
(1.44 MiB) Downloaded 421 times
Last edited by Sgt. Sparky on Tue May 29, 2007 3:52 pm, edited 1 time in total.
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Postby dj01e » Sun May 27, 2007 5:53 am

hm.... sounds good yea lol hm.... man idk make acar game
Last edited by dj01e on Mon May 28, 2007 5:55 am, edited 1 time in total.
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where..

Postby kyensoftware » Mon May 28, 2007 5:21 am

Where the bloody hell is it??
Makslane, i think there is somthin wrong with your PHP server...
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Bin dosnt stand for "Binary";
it stands for Bin.
You know, where the junk goes...
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Postby makslane » Mon May 28, 2007 1:57 pm

Sgt. Sparky, have you posted the files in this thread?
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Postby Sgt. Sparky » Tue May 29, 2007 3:51 pm

Yes I did!
I will re-upload it,
I do not know what the problem is... :|
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Postby pixelpoop » Wed May 30, 2007 12:28 am

you could also use the "draw_from" function to create a split screen effect.
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Postby Sgt. Sparky » Wed May 30, 2007 6:26 pm

pixelpoop wrote:you could also use the "draw_from" function to create a split screen effect.

yeah, but that can be even slower. :(
(that is what I first thought of doing,
in the draw from you would have to scan each actor ect. which kills speed, somthing I am good at doing[killing speed.],
but the actor scanning is easy. :) )
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Postby Game A Gogo » Thu May 31, 2007 1:05 am

I am good at killing first frame speed, which is not so bad :3
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Postby Sgt. Sparky » Fri Jun 01, 2007 12:55 am

but this would not work good because there is so much you must do to scan it all onto another canvas for a Game with alot of Actors. :(
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Re: Split Screen Development.

Postby speckford123 » Thu Sep 27, 2007 10:42 pm

it is true that draw functions may slow it down but would probably be better.
I say this from experience because ive made MANY attempts to make split screen.
some work some dont. the two seperate game files crash ALOT for me because i used
save and load vars. but...on a powerful machine like my new one it could be useful.
if your computer is sortof bad...im sorry, but dont bother.wait for cloning of the view
which ive been waiting for....for a while...
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Re: Split Screen Development.

Postby Bee-Ant » Tue Oct 02, 2007 9:51 am

I still confused how to save and load variables in folder, for example in DATA folder...
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Re: Split Screen Development.

Postby Kalladdolf » Tue Oct 02, 2007 7:09 pm

1 of my biggest problems :!:
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Re: Split Screen Development.

Postby Bee-Ant » Thu Oct 04, 2007 12:25 pm

==Kalladdolf== wrote:1 of my biggest problems :!:

Hahahahah... :D
I think I can't use this GE perfectly...
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