Project Retribution (work in progress)

Talk about making games.

Project Retribution (work in progress)

Postby d-soldier » Thu Apr 19, 2007 8:32 pm

Just thought I would start my own topic here to cronicle the progress of my current project. Recently I changed my level design from beautifully rendered scenes (see image below) to similarly rendered tiles, due to image sizes... I wasn't even half way done with the first level and the combined foreground images were already well over a meg in size... Though this game will be intended for PC (hopefully one day my psp), I'm trying to keep it running as smooth as possible. (I did work with Activation areas before making the decision mind you.)
Attachments
pr_001.jpg
User avatar
d-soldier
 
Posts: 703
Joined: Sun Apr 08, 2007 2:13 am
Score: 61 Give a positive score

Postby Sgt. Sparky » Fri Apr 20, 2007 12:12 am

I suggest using tiles,
just one tile actor can make a whole level! :D
all you have to do is make all you're different objects that are what you walk on and make them each into an animation,
name the first object image object_01
and continue changing the number to one higher,
then once you have all the images and they are saved,
make your'e ground actor and add the animation as multiple files,
when you make it into a tile the animation will not change so it will be a smaller file size background :)
Image
Random Links:
viewtopic.php?p=19474#19474
Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
User avatar
Sgt. Sparky
 
Posts: 1850
Joined: Sat Oct 07, 2006 5:28 pm
Location: Somewhere out there, beneath the pale blue sky...
Score: 236 Give a positive score

New Enemy (walker)

Postby d-soldier » Sat Apr 21, 2007 10:41 pm

Just finsihed modeling a new enemy for the game... see image below:
Attachments
pr_002.jpg
User avatar
d-soldier
 
Posts: 703
Joined: Sun Apr 08, 2007 2:13 am
Score: 61 Give a positive score

Postby Game A Gogo » Sun Apr 22, 2007 1:36 am

d-soldier: Believe me, one megabites doesn't scare GE off, i had a total of 250 images animation, ended up as 5.35mb and the the exported file was only 1.7mb!
(Your game will always be higher then one mb, since one mb is the system to make the game work)
Programming games is an art,
    Respect it.
User avatar
Game A Gogo
 
Posts: 3466
Joined: Wed Jun 29, 2005 10:49 pm
Location: French Canada *laughs*
Score: 181 Give a positive score

Postby Sgt. Sparky » Sun Apr 22, 2007 1:53 am

that is not true,
I made a simple 1 level game that was 664 kb, and my 3D lookin' Game I started workin' on is only somting like 644 :)
(I found out that one of the text files in GE is 22MB!)
http://game-editor.com/forum/tp-3289--u ... h-GE-.html
there is a link to a very small file cmd thingie I started :)
Try it out! :)
Image
Random Links:
viewtopic.php?p=19474#19474
Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
User avatar
Sgt. Sparky
 
Posts: 1850
Joined: Sat Oct 07, 2006 5:28 pm
Location: Somewhere out there, beneath the pale blue sky...
Score: 236 Give a positive score

Postby Game A Gogo » Sun Apr 22, 2007 2:32 am

yeah ^^;
Programming games is an art,
    Respect it.
User avatar
Game A Gogo
 
Posts: 3466
Joined: Wed Jun 29, 2005 10:49 pm
Location: French Canada *laughs*
Score: 181 Give a positive score

Postby Sgt. Sparky » Sun Apr 22, 2007 2:33 am

hey, what is up with the 0.0' or 0.0; stuff?
is it supposed to be like an ear or a phone at the end? xD
Last edited by Sgt. Sparky on Sun Apr 22, 2007 2:59 am, edited 1 time in total.
Image
Random Links:
viewtopic.php?p=19474#19474
Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
User avatar
Sgt. Sparky
 
Posts: 1850
Joined: Sat Oct 07, 2006 5:28 pm
Location: Somewhere out there, beneath the pale blue sky...
Score: 236 Give a positive score

Postby Game A Gogo » Sun Apr 22, 2007 2:52 am

smilleys T..T
Programming games is an art,
    Respect it.
User avatar
Game A Gogo
 
Posts: 3466
Joined: Wed Jun 29, 2005 10:49 pm
Location: French Canada *laughs*
Score: 181 Give a positive score

Re: New Enemy (walker)

Postby Sgt. Sparky » Sun Apr 22, 2007 2:58 am

d-soldier wrote:Just finsihed modeling a new enemy for the game... see image below:

what modeling program do you use!? :|
nice graphics! :D
Image
Random Links:
viewtopic.php?p=19474#19474
Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
User avatar
Sgt. Sparky
 
Posts: 1850
Joined: Sat Oct 07, 2006 5:28 pm
Location: Somewhere out there, beneath the pale blue sky...
Score: 236 Give a positive score

oh

Postby d-soldier » Sun Apr 22, 2007 3:15 pm

That would be Lightwave... I'm not very good, but Lightwave is pretty easy to use... Some other programs are better for sure, but I didn't happen to buy them when I had such money, so Lightwave it is.
User avatar
d-soldier
 
Posts: 703
Joined: Sun Apr 08, 2007 2:13 am
Score: 61 Give a positive score

Re: oh

Postby Sgt. Sparky » Sun Apr 22, 2007 9:37 pm

d-soldier for some reason wrote:... I'm not very good, but Lightwave is pretty easy to use...

:x you're awsome!
:evil: you're an awsome 3D modeler and game creator(editor :D)! :evil:


hmm, for some reasons I think those "smileys" do not fit with what I said... xD
Image
Random Links:
viewtopic.php?p=19474#19474
Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
User avatar
Sgt. Sparky
 
Posts: 1850
Joined: Sat Oct 07, 2006 5:28 pm
Location: Somewhere out there, beneath the pale blue sky...
Score: 236 Give a positive score

funny thing

Postby d-soldier » Sun Apr 22, 2007 11:08 pm

I'm more of an artist for sure.. the funny thing is, I never got into 3d modeling for the same reason I cant program (thanks to all of you for your help btw).. too much math/equations involved... Lots of (if)'s and formulas in 3d modeling for animating stuff... Digital painting is where it's at, showcase on my site:
http://www.d-s-designs.com
User avatar
d-soldier
 
Posts: 703
Joined: Sun Apr 08, 2007 2:13 am
Score: 61 Give a positive score

Postby Game A Gogo » Mon Apr 23, 2007 1:12 am

i use true space 3.2 (its free and SUPER STRONG!)

it may be old, but whit the ray tracing render setting, youl be amazed of whats coming out in front of your eyes!

search it on googles

if you follow most of the tutorials, you will know how to work most object.
Programming games is an art,
    Respect it.
User avatar
Game A Gogo
 
Posts: 3466
Joined: Wed Jun 29, 2005 10:49 pm
Location: French Canada *laughs*
Score: 181 Give a positive score

New Player design

Postby d-soldier » Mon Apr 23, 2007 8:58 pm

... updated my player (new/old pic below)... Some objects designed myself (some base products paid for) and thrown together and posed in Poser.
Attachments
pr_003.jpg
User avatar
d-soldier
 
Posts: 703
Joined: Sun Apr 08, 2007 2:13 am
Score: 61 Give a positive score

Postby Game A Gogo » Mon Apr 23, 2007 11:58 pm

awesome! i wish i could model 3D char Dx
Programming games is an art,
    Respect it.
User avatar
Game A Gogo
 
Posts: 3466
Joined: Wed Jun 29, 2005 10:49 pm
Location: French Canada *laughs*
Score: 181 Give a positive score

Next

Return to Game Development

Who is online

Users browsing this forum: No registered users and 1 guest