This'll be my Project topic, i'll upload updates and playable demos here,
i encourage that anyone who's interested to share their thoughts and feedback, suggestions, constructive criticism and discussing ideas etc.
First progress update:
I haven't had too much time on the PC, and when i do it sometimes just involves fixing technical issues for other users and then getting off again. But when i do get time i try to be as productive as possible.
I've been concentrating on the HUD and planning out the mechanics, the HUD is almost completely integrated, just a few counters to rig up, all working and tied to various variables, i even worked my own solution on a way to display the healthbar as a representation of %
also i'm leaning towards 8 directional movement for player and enemy and special npc sprites, and doing fixed angles for NPC just for the reason i mightn't finish the project if i have too much content to create.
Okay the screenshot should be self explanatory, i'll add that i'm still considering how to go with the player regarding combat, whether to enter a combat state, maybe even making him stationary whilst weapon drawn, or to have animation change from average walking to gun drawn when firing a shot and wait a set time to reset animation, or to have combat zones (likely as wireframes), and whilst in them swapping to combat stance ie weapon out, which would add a nice warning to the player that combat is nearby, also i'd probably limit the enemy movement within the zones obviously. Feedback on above mentioned ideas? I'll likely be asking help for help when i get around to implementing that ^ ^'
also the inventory is just a mockupimage as a placeholder, i want help on that for sure, it'll be quite challenging to go for the ambition, although i'm willing to deal with an easier solution within reason, i want to have an icon follow the cursor that contains of all inventory icons and you click and drag icons, and then the actual inventory slot management which will have to be an array matrix and have items of varying sizes ie 1x, 2x3 etc which'll detect which slots are free on the relevant lines in the matrix for item_ID=0 or some such, item_ID probably being an array containing all game items. Hope i explained that sufficiently.
if anyone is genuinely interested in contributing pm me and i'll send the latest source asap.