Image Glitch

Non-platform specific questions.

Image Glitch

Postby Kuraudo-sama » Wed Jul 25, 2007 9:09 am

Ever time I try to export my game to the pocket pc, and run it; I get this:

Image
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untitled.PNG
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Postby pixelpoop » Wed Jul 25, 2007 9:45 am

is that supposed to be 1 character standing there or 3?

does it work properly when you just hit game mode from the GE window?

when you select your character then goto Animation: -> Edit
does your Horizontal Frames and Vertical Frames equal one?
If you are using multiple files they should equal 1. If you are using a sprite sheet they won't but play with those numbers... maybe.
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Postby Kuraudo-sama » Wed Jul 25, 2007 9:52 am

I only have 1 actor, and whenever I change the horizontal, and vertical frames from *, and 0 it doesn't save it just goes back to 0, and *.
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Postby pixelpoop » Wed Jul 25, 2007 10:17 am

does it play properly under windows? or is it buggy there as well?
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Postby makslane » Wed Jul 25, 2007 6:41 pm

Please, post the ged and data files.
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Postby Kuraudo-sama » Thu Jul 26, 2007 5:51 am

Here you go.
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Projects.rar
(102.42 KiB) Downloaded 107 times
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Postby d-soldier » Thu Jul 26, 2007 6:10 am

I dont see any issues running in GE... so does it only do this on the pocket pc?
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Postby pixelpoop » Thu Jul 26, 2007 7:05 am

I don't see any issues either. I exported it to my iPAQ PocketPC and it ran normally.
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Problem also

Postby Jacob » Fri Jul 27, 2007 7:57 am

I am having the exact same problem
with my motorolla q
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ok, here you go

Postby Jacob » Fri Jul 27, 2007 6:52 pm

The problem happens with whatever i export to my motorolla q.

same as the first person with the same problem
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carex.zip
(717.75 KiB) Downloaded 116 times
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Postby summer_goth » Fri Jul 27, 2007 8:24 pm

Tested this Carex file on my iPaq and it works fine. There just isn't a way to exit the program.
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Postby summer_goth » Fri Jul 27, 2007 8:35 pm

I see that the Motorola Q does not use the Pocket PC Windows Mobile 5 version but that it uses the Windows Mobile 5 for Smartphones OS.

The file that you uploaded works fine on my Pocket PC so I am thinking that you exported to Pocket PC? Have you tried exporting to Windows Mobile based smartphone?
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Postby Jacob » Sat Jul 28, 2007 6:35 am

Posted: Fri Jul 27, 2007 8:35 pm Post subject:

--------------------------------------------------------------------------------

I see that the Motorola Q does not use the Pocket PC Windows Mobile 5 version but that it uses the Windows Mobile 5 for Smartphones OS.

The file that you uploaded works fine on my Pocket PC so I am thinking that you exported to Pocket PC? Have you tried exporting to Windows Mobile based smartphone?


I still get the same image glitch.
I wish Mark knows how to fix this, otherwise I would have to return my moto q. I bought just for testing my games on.
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Postby summer_goth » Fri Aug 03, 2007 7:23 am

It looks like it's a problem only with the Motorola Q. I checked the PocketMatrix forums and it looks like it might be a bug that only Makslane can fix.

A link to someone who had a similar problem using PocketFrog using PocketHAL:
http://www.pocketmatrix.com/forums/view ... t=motorola

How he got it fixed:

- Remove m_config.orientation = ORIENTATION_ROTATE90CCW from constructor
- Add "HI_RES_AWARE" flag resource to project
- Link in new PocketHAL_0_7_7e library files


Makslane will be able to help you better from here.
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thanks man

Postby Jacob » Fri Aug 03, 2007 9:41 am

everyone on here is so helpful.

you guys are awesome, i'll just wait till Makslane fixes it.
And I can keep my moto Q

+1.
thanks.
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