akr wrote:a) SDL was modified. Thus the new SDL (1.3) requires heavy changes. Any clue why this was done?
The upgrade is necessary for the iPhone port, but I don't think it is necessary for other ports.
More info:
http://code.game-editor.com/ticket/14b) Structures are read into memory (C++ this) directly from a file sequence. This causes heavy problems when compilers arrange unions/structs different.
In the GP2X device (Linux + ARM) this was a problem (search for GP2X in the code).
All other platforms (Linux + x86, Windows + x86, Winddows Mobile + ARM) works without changes when read or write the game files.
The align and size of the structs used in the game files are:
http://code.game-editor.com/browser/tru ... tAlign.txthttp://code.game-editor.com/browser/tru ... ctSize.txtc) There is a nvidia hack which does result into incomplete output on other device
Are you talking about a 3D version?
How will modified sources being played back into the original source control system?
Good question
I think we can talk about the changes and commit the code by use some patch or writting into the SVN base.
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