Eureka, I think I have it figured out. I think this will work, it did on mine. When you do the CreateActor, don't click immediate action, instead do a wait for frame, and in that box put: 0;
After that, on the destroyactor event, go ahead and click immediate action. This takes away the computer's ability to determine on its own to end it prematurely and to skip playing it from the beginning visually.
I think we have become Pavlovian in clicking immediate action so much that we forget about that other action just below it. I know I have. It also doesn't seem logical to even think about using it to start an animation, but when you think about it from a different perspective, it makes perfect sense to regain control over it.
This is why GE has become one of my favorite programs to use, where there is a will, there's a way kinda program. Hats off again to Makslane for creating this wonderful tool, and too everyone in this community who also join together to solve any questions or problems we have.