Pinch/spread - proof of concept on iDevices

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Pinch/spread - proof of concept on iDevices

Postby jimmynewguy » Wed Jun 30, 2010 1:06 pm

I heard alot of complaints about not being able to pinch/spread with the new iBeta so i thought it might work doing it this way - and it does! well sorta :)

It gets a little jumpy at times since i took the easy way out and used 2 actors. This can probably be amped up if you record 2 clicks on the canvas actor and get the distance from there, maybe ill make that in the future. As of now this is just a proof of concept.

Just pinch the 2 GE-men and spread/pinch them

Requires GE 1.4.0 and an iDevice (unless your comp has 2 mice? :lol: )
Attachments
Screen.PNG
Not the most exciting screen shot :)
DEMO-Spread.zip
Yay
(1.21 KiB) Downloaded 60 times
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
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Re: Pinch/spread - proof of concept on iDevices

Postby Camper1995 » Thu Jul 01, 2010 8:13 am

It's great man! This help me a lot. Now

By the way, I sent you email how to run game on iPhone, did you succeed ? (I didnt read what you wrote up there) xD

;)

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Re: Pinch/spread - proof of concept on iDevices

Postby jimmynewguy » Thu Jul 01, 2010 10:05 pm

ya i figured it out eventually, thanks alot :)
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
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