problem with openURL in Ad-Hoc/release builds? (iOS)

Non-platform specific questions.

problem with openURL in Ad-Hoc/release builds? (iOS)

Postby Kodo » Wed Mar 23, 2011 4:42 pm

This is a bit odd, I have a version of my game on my ipod Touch with a link to my website, an actor with a mouse-down event that opens a website. When I test this using GePlayer it works perfectly, just as I expected. But when I create an Ad-Hock build and distribute it to my beta testers the button completely fails to respond. Has anyone seen this before?
Last edited by Kodo on Wed Mar 23, 2011 11:23 pm, edited 1 time in total.
Inogames: http://www.inogames.com iOS gaming
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Re: problem with openURL in Ad-Hoc/release builds? (iOS)

Postby Kodo » Wed Mar 23, 2011 11:01 pm

In case it makes some kind of difference the URL that its trying to open is: http://www.inogames.com/mobile
Code: Select all
openUrl("http://www.inogames.com/mobile");
Inogames: http://www.inogames.com iOS gaming
Firetop Adventure (app store): http://itunes.apple.com/us/app/firetop- ... ?mt=8&ls=1
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Re: problem with openURL in Ad-Hoc/release builds? (iOS)

Postby Kodo » Thu Mar 24, 2011 5:57 pm

Ive removed the button from my game so I can continue and get it ready to submit :(
Inogames: http://www.inogames.com iOS gaming
Firetop Adventure (app store): http://itunes.apple.com/us/app/firetop- ... ?mt=8&ls=1
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Re: problem with openURL in Ad-Hoc/release builds? (iOS)

Postby akr » Thu Mar 24, 2011 6:01 pm

Yes this a know bug. Chai requested a bugfix from me for this. Maybe he can send u his geapp.
Co-Developer of GE engine

If u are interrested in new features of apple or android ge engines check the engine support website game-editor.net regulary.
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Re: problem with openURL in Ad-Hoc/release builds? (iOS)

Postby Kodo » Thu Mar 24, 2011 9:18 pm

Its okay, I'm just leaving the button out for now, I can add it back in with a later update. Will this fix be included in 1.5 when it comes out? Is the fix already checked in to the sourceforge repository?
Inogames: http://www.inogames.com iOS gaming
Firetop Adventure (app store): http://itunes.apple.com/us/app/firetop- ... ?mt=8&ls=1
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Re: problem with openURL in Ad-Hoc/release builds? (iOS)

Postby akr » Fri Mar 25, 2011 2:51 pm

I am not sure if this is already on sourceforge. Will have to check.

For 1.5 we might either get theses bugs fixed in same verison or have to do a quality release. Depends on the time we have to code.
Co-Developer of GE engine

If u are interrested in new features of apple or android ge engines check the engine support website game-editor.net regulary.
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