First off hello everyone! I have just recently purchased GE (the standard version $14.95) not for the program so much but just to show my support for the hurdles Mak is overcoming with GE.
I have like alot of people been tring to get/find the "ultimate" authoring system for sooooo long its pathetic (approx 4 years +) and so far there is really only 3 that have anychance to be it.
1 - Game Maker, the one i honestly still feel is #1
2 - GE, its coming closer to GM all the time and its very close to being #1
3 - RPGds, yet to be released but since its close to finnaly being released after many rewrites and ports it made the list.
Id like to say that im in no way bagging on GE i really hope with all honesty that mak will take a few of these "suggestions" to heart, as i know it will make GE the best there is.
====== Good things about GE ======
1-ease of use, wow after tring it i just fell in love with the mix of rpgmaker/multimedia fusion type script insertion from clicking only, a real nice idea and well implemented. (one of the things RPGds is gona be so popular for)
2- the entire game area at view in editor, allthough i have read some people complain that "rooms" or "stages" would be better PLEASE PLEASE PLEASE do not change GE's layout, as a long time user of GM PLEASE belive me that the activation regions is soo much better in the long run. everyone in the GM community is doing basiclly what GE does with activation regions (using a switch variable to keep lag down from alot of objects/actors) in big rooms but its way harder in GM.
3- obviously the multi platform support.
4- alot of the commands/actions for actors such as parents, inheritance, view parenting etc, all must haves IMHO.
5- many more wich we all know, (i dont wana post forever lol)
===== things i would implement if i were Mak ========
1- ok first sorry in advance but the homepage for GE with the ladies saying how great GE is, *cough* very annoying and instead of making it look pro actually has a reverse effect. I think a site revamp should be done to match the new verion of GE your in production with now (also it is very pretty i must say, the new interface is sexy!)
2- Ok im a little partial to GM but hey why not down load it and try the features Mak? In all honesty GE needs EVERYTHING that GM can do and more to be #1 hands down. such as loading files externally, exporting files, reading and writing files (ini files for one), changing the game priority (a real must have) and alot more, too many to mention. *EDIT - reading and writing binary files <- hard yes but hey it would be able to load them on the fly very quickly.
3- this is the single biggest grip i have with every authoring system to date, PLEASE add the ability to not compress everything into the exe add some "well thought out encryption" for data files and heck maybe even make them compressed. having everything in the exe really kills the loading and makes the game sluggish after 10-20 megs (GMs biggest flaw to date) just put the code and bare bones in the exe and give us a option to add them if we "choose" or let us use the "built in" encryption method that uses a seed or password etc the user inputs for files externally. <-- im really begging here!! how much more pro would it make GE games look with data files with your own extension (ie game name=monkey bones, game data file extension = .MBD "monkey bone data file etc..) i hope you understand this request. its really easy once you understand encryption (wich im sure you do) this is another thing wich is tormenting the GM community is file security for external data, and would make GE really shine above the rest if it had it.
4- from what ive seen GE has kinda buggy collision on platformers the gravity/velocity is either too much or too little in most cases. and your actors will fall through the floor if you move the window while the game is running, did you know this?(make a simple game and put velocity at 10 or so and throw the window around) this needs some fixing i think and also if you make a wall thats very high did you know that if you repeatedly jump against it and press twords it you will "climb" the walls? Ive done both in the "abuse demo" and recreated both in a game i was gona make wich now i will not in GE for those reasons.
5- ok this is all 100% your choice i have no idea what ammount of work you had to do with GE but i seriously doubt anyone will pay 200+ for GE and updates for a year im sorry but you have to be realistic, if im gona spend 100$ or more ill go buy torque game builder (2d) and laugh when my game is running 150+ FPS with no lag while rotating and alpha bending and all the nice particals effects are on screen in TGB. I think that for 20$ you should be good to go for a year with GE im sorry but greed will not get the attention GE deserves.
6- same as 5 but i think you should have a trial/incomplete version like GM does for one major reason SUPPORT! if you have a low user base how will that help make you money? im not saying i want GE to be like GM please god i hate all the kiddie noobs in the forums at GM but in this day in age a trial/shareware version just makes sence, just have it so nooby kids MUST be registerd to enter the forums that will keep away the bad element while still letting them TRY the product and making the user base grow.
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in closing sorry for the long post but i actually have alot more to say! lol i just wana reitterate that mak im not bagging please dont take offence i love the direction GE is going and wish you all the best in your efforts for GE i truly hope that sooner or later ill find my dream authoring system but as of yet im still looking, guess im still using GM bleh save us MAK!!!