Tile Visibility State Bug

Non-platform specific questions.

Tile Visibility State Bug

Postby Novice » Thu Mar 02, 2006 11:15 am

There is a bug when "Don't draw, but allow events" is set for the visibility state of tiles, they are not hidden. Can this be fixed in the next version please.
Why do i always get stuck?
User avatar
Novice
 
Posts: 399
Joined: Mon Aug 29, 2005 10:54 am
Location: Relative
Score: 5 Give a positive score

Postby plinydogg » Thu Mar 02, 2006 12:59 pm

Novice,

I think I experienced the same issue the other day. To work around it, you can just add the following command in the Script Editor:

VisibilityState("thingYouWantHidden", DONT_DRAW_ONLY);

You can put this in Create Actor->Script Editor or in the code that brings the tile into view.

Does that make sense?
plinydogg
 
Posts: 104
Joined: Thu Aug 25, 2005 8:34 pm
Score: 0 Give a positive score

Postby Novice » Thu Mar 02, 2006 11:07 pm

Yes it does, in my case i was able to solve it by changing the z dpeth of the tiles thus hiding them, but thanks for the help anyway.
Why do i always get stuck?
User avatar
Novice
 
Posts: 399
Joined: Mon Aug 29, 2005 10:54 am
Location: Relative
Score: 5 Give a positive score

Postby Novice » Sat Mar 04, 2006 5:43 pm

plinydogg wrote:To work around it, you can just add the following command in the Script Editor:

VisibilityState("thingYouWantHidden", DONT_DRAW_ONLY);


I tried to do it your way, just in case, and it didnt work.
Why do i always get stuck?
User avatar
Novice
 
Posts: 399
Joined: Mon Aug 29, 2005 10:54 am
Location: Relative
Score: 5 Give a positive score

Postby DilloDude » Wed Jun 21, 2006 3:25 am

If you set the transparency to .99 you can barely notice it, but it still receives events. However, I would also like this bug fixed.
Image
User avatar
DilloDude
 
Posts: 866
Joined: Tue Jan 24, 2006 9:51 am
Location: Nyerellion
Score: 58 Give a positive score


Return to General

Who is online

Users browsing this forum: No registered users and 1 guest