Network game

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Network game

Postby Leif » Sat Oct 23, 2010 11:25 am

Hi

Is it possible to make turn-based network game (2-6 players) with Game-editor ?
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Re: Network game

Postby DarkParadox » Sat Oct 23, 2010 12:23 pm

At the moment, Game-Editor has no online capabilities.
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Re: Network game

Postby skydereign » Sat Oct 23, 2010 10:09 pm

You can however make a multiplayer game that can be played on different computers. One method is to use DropBox, but all you need to do is use saveVars/loadVars in such a way that allows turn based input.
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Re: Network game

Postby SirAz » Sat Oct 23, 2010 10:56 pm

I had an idea to do this with a play-by-email game. Just send your savevars file to the next player, and then load the loadvars file when he/she is finished. But without a controlling server for synchonisation/anti-cheating, it would really only be practical amoungst a small circle of friends/hobbyists. I still have my notes on the system i designed, if you're interested. I'll be sticking with single player story modes and A.I.

World of Warcraft put me off online play. Go figure. :lol:
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Re: Network game

Postby Leif » Fri Oct 29, 2010 6:56 am

seve/load vars is good idea.
And without Dropbox? any other way ?
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Re: Network game

Postby skydereign » Fri Oct 29, 2010 8:20 am

Well as long as the file all players load is from the same place then it still works.
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Re: Network game

Postby Leif » Fri Oct 29, 2010 9:30 am

How can GE save file into web location?
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Re: Network game

Postby TSO » Fri Oct 29, 2010 4:46 pm

So idea would be game put on a network folder connected to multiple other computers.
They all load the game and use the same save variables files?
I suppose for a turn based game that would work best. each game can load the file until the file has a variable set to the current players turn?

I've played a game or two with network and dropbox gameplay.
Space Empire III, and some other war type.
Can't stand dropbox. Can take ages and by time it's your turn all plans and tactics are forgotten. lose track of forces >.>...

Some reason I think Exile III might have had a dropbox feature but that doesn't sound right for an adventure game...
Good old point and click with a lot of story and adventure... Complicated missions as F%$# at times.
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Re: Network game

Postby MrJolteon » Wed Jan 25, 2012 6:29 pm

Karson wrote:Guys i want to ask that is it possible that can we make a game which just exist in the shared network of LAN.I want to play the such games with my friend in sharing of network.

You can't with GE, unless you somehow use Dropbox.
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Re: Network game

Postby Game A Gogo » Wed Jan 25, 2012 8:01 pm

MrJolteon wrote:
Karson wrote:Guys i want to ask that is it possible that can we make a game which just exist in the shared network of LAN.I want to play the such games with my friend in sharing of network.

You can't with GE, unless you somehow use Dropbox.


Even with using dropbox, the performance is near 1 update for every 20 seconds, making almost any multilayer game impossible with dropbox.
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Re: Network game

Postby SuperSonic » Wed Jan 25, 2012 8:29 pm

Game A Gogo wrote:Even with using dropbox, the performance is near 1 update for every 20 seconds, making almost any multilayer game impossible with dropbox.

Except turned based games. Like pokemon or something right? :)
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Re: Network game

Postby schnellboot » Wed Jan 25, 2012 8:44 pm

SuperSonic wrote:
Game A Gogo wrote:Even with using dropbox, the performance is near 1 update for every 20 seconds, making almost any multilayer game impossible with dropbox.

Except turned based games. Like pokemon or something right? :)

still the same
the opponent has to wait 20 seconds after the other player finished the round
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Re: Network game

Postby SuperSonic » Wed Jan 25, 2012 9:59 pm

Yes true, but with a turn based game, that's not too long of a wait :P
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Re: Network game

Postby Game A Gogo » Thu Jan 26, 2012 9:32 pm

SuperSonic wrote:Yes true, but with a turn based game, that's not too long of a wait :P


After a while you'll get very annoyed. Especially with the chance of having conflicting copies.
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Re: Network game

Postby schnellboot » Thu Jan 26, 2012 9:52 pm

yeah gag's right
a multiplayer game through dropbox is nearly impossible
ge really needs native network support
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