Appearance of the enemy

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Appearance of the enemy

Postby Behdadsoft » Thu Apr 29, 2010 6:32 am

I want to make a game with several different Levels. Of course, a Level it has ended. I want the rest of the Levels to make this case after the destruction of all enemies, different enemies appear again. But I do not know how to do that and do not know programming time. This is a picture of my project.

Thanks for your help Dear Friends
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There is no possible way, if we found will make a way.

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Re: Appearance of the enemy

Postby Hblade » Thu Apr 29, 2010 12:12 pm

You could do this for the enemy, make him not recieve events when out of vision :3
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Re: Appearance of the enemy

Postby Behdadsoft » Thu Apr 29, 2010 6:46 pm

I do not understand, please speak more clearly. I have a space invaders game is a picture of it you've placed. If possible, please leave me a sample.

Thanks!
There is no possible way, if we found will make a way.

http://behdadsoft.com/
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Re: Appearance of the enemy

Postby Hblade » Thu Apr 29, 2010 6:49 pm

On the actor control panel, you'll see "Receive events even if out of view" or soemthing, say no :3
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Re: Appearance of the enemy

Postby Behdadsoft » Thu Apr 29, 2010 7:33 pm

I now understand you and I do it. When enemies are destroyed but nothing happens.
There is no possible way, if we found will make a way.

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Re: Appearance of the enemy

Postby Hblade » Thu Apr 29, 2010 7:42 pm

I dont know then, sorry :( You could try (when a level is copmlete), Move the view to the next section :O For example have the leves beside eachother then move the view to the right when the level is completed :D
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Re: Appearance of the enemy

Postby Behdadsoft » Thu Apr 29, 2010 7:55 pm

How can I transfer View after complete a Level ?
There is no possible way, if we found will make a way.

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Re: Appearance of the enemy

Postby Hblade » Thu Apr 29, 2010 8:56 pm

On the level complete, simply make the view's x change :O

For example when level is completed:
Code: Select all
temp = 1;
if (temp == 1)
{
    view.x+=view.width;
    temp = 0;
}

That would make the view only move once, but it'll go right so it can start the next level :) Other then that Idk, I'd have to try and make something like that to find out :O
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Re: Appearance of the enemy

Postby Behdadsoft » Sat May 01, 2010 6:23 pm

OK , Thank you very Much :D
There is no possible way, if we found will make a way.

http://behdadsoft.com/
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My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0
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Re: Appearance of the enemy

Postby Hblade » Sat May 01, 2010 6:28 pm

your welcome :D
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