if(isColliding==1)
{
//do whatever
}
CollisionFree: Check if position (x, y) is collision free for ActorName. Return 1 if not collide, 0 otherwise.
int CollisionFree(char *actorName, int x, int y)
Actor name:
- "Event Actor": Actor that is receiving the current event.
- "Parent Actor": Event Actor's parent, if exists.
- "Creator Actor": Event Actor's creator, if Event Actor has been created in some "Create Actor" action.
- "Collide Actor": Actor that collided with the event Actor.
- Any Actor in game.
Script Editor Syntax:
if (CollisionFree("Event Actor", x, y+5)) y=y+5; //On KeyDown Event script for KEY_DOWN, check if there is no collision before moving an actor down by 5 pixels.
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