by cyber ruler » Fri Aug 31, 2007 12:14 am
This is just a different way of doing what jimmynewguy said, but I think it would be better. Make a textnumber called enemycount or sumthing. make a "create actor event, script editor" and enter [ enemycount.textNumber = (how many enemies there are)] put the textnumber somewhere on view and make the view it's parent. then make a "draw actor event, script editor" and enter this
- Code: Select all
if(enemycount<=0)
{
EndGame()
}
this way, the player knows how many enemies are left
All of my friends tell me programming is my thing. I go to tech school and I'm in I.T., yep, programming all day. My friends ask for help all of the time. But, they tell me my graphics suck... and I have to agree. O, well :/