Has anyone had any success with angular climbs in platformer games? How would one go about making that work?
What I mean by angular climb is climbing the side of a hill. The angle is something like this: /
Thanks guys!
y -= 4;
phyzix5761 wrote:EDIT: But what if I make a straight angle image and hide it behind the platform so he slides on that instead of on the stylized image? I think that should work.
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