Yolumb - First level gameplay!

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Yolumb - First level gameplay!

Postby Hblade » Thu Apr 15, 2010 3:44 pm

Alright everyone, this is the first demo release of Yolumb, a game about this blue thing :P

In this demo you play through 1 level, the level is quite long. you must either avoid, or destroy the enemies, and collect as much coins as possible, and try not to die allot to get the S rank!

Screeenshots
Yolum_1.JPG

Yolum_2.JPG

Yolum_3.JPG

Yolum_4.JPG

Yolum_5.JPG


Download:
Windows:
Windows.zip
(2.66 MiB) Downloaded 314 times

Linux:
Linux.zip
(2.51 MiB) Downloaded 171 times

Ged - Data
Ged.zip
(2.32 MiB) Downloaded 609 times
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Re: Yolumb - First level gameplay!

Postby makslane » Thu Apr 15, 2010 5:11 pm

Looks Great!
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If you like Game Editor, make a review!
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Re: Yolumb - First level gameplay!

Postby Hblade » Thu Apr 15, 2010 5:16 pm

Thanks :D
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Re: Yolumb - First level gameplay!

Postby Thanx » Thu Apr 15, 2010 6:57 pm

Is this the game you say will be one of the best games for GE ever? Reminds me of the internet game Moss, or whatever... :D
Anyway, it's a nice game, but I have 2 things that are on my mind after it...
1: Couldn't you have the music NOT start over after you die, and start over from somewhere, and simply let it loop away to infinity?
2: The collisions you use, are not with the walls themselves, and it is irritating, because many times I face small places the figure itself could jump through, but calculating the approx. 5 pixel boundary around wall, it's actually very hard to get through...
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Hope you watch and enjoy!
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Re: Yolumb - First level gameplay!

Postby Camper1995 » Thu Apr 15, 2010 7:05 pm

What can I say? really cool. Just please add some backgrounds, the blue "sky" look not so good. :S

But the gameplay is good.

:-)
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Re: Yolumb - First level gameplay!

Postby Hblade » Thu Apr 15, 2010 7:10 pm

Thanks guys :D Yeah I'll fix up the glitches.
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Re: Yolumb - First level gameplay!

Postby Bee-Ant » Fri Apr 16, 2010 1:04 am

Thanx wrote:The collisions you use, are not with the walls themselves, and it is irritating, because many times I face small places the figure itself could jump through, but calculating the approx. 5 pixel boundary around wall, it's actually very hard to get through...

It's true...
Some expert like you should maintain the collision better :D

Nice game anyway, reminds me of old nintendo games...
It's quite nostalgic :D
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Re: Yolumb - First level gameplay!

Postby Hblade » Fri Apr 16, 2010 1:31 am

Thanks bee :D And yeah I will fix the collisions, but for right now I'm going to start working on a haunted house mission :3
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Re: Yolumb - First level gameplay!

Postby DST » Fri Apr 16, 2010 3:42 am

Nice work!
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Re: Yolumb - First level gameplay!

Postby Hblade » Thu Apr 22, 2010 12:00 pm

thanks dst :) i would like to see this game continue so please someone continue it :D & thanks for the comment guys :D
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