how would i go about a pipe game?

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how would i go about a pipe game?

Postby jimmynewguy » Wed May 13, 2009 9:17 pm

I found/made some sprites for a "pipe"type game. A pipe game is like trying to direct water through pipes to get to a certain area. My question is, what would be the most efficient way to check if the pipes are connected? Link to a game with the same concept. :D thanx in advance and if know one knows, i understand.

http://www.flasharcade.com/puzzle-games/play-3729/pipe-mania-game.html

Oh, but i don't need the water "flow" effect, just want to know how i can check if they are connected.
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
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Re: how would i go about a pipe game?

Postby BlarghNRawr » Wed May 13, 2009 9:36 pm

if collision left side?
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Re: how would i go about a pipe game?

Postby zygoth » Wed May 13, 2009 9:47 pm

Make an array, or give each pipe section sensors on all four sides that tell what is around them.
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