Regions question

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Regions question

Postby Murd-Machine[_] » Sat Feb 10, 2007 12:17 am

If there is an activation region partly inside the other activation region, do the objects inside of it be rendered if view doesn't show it, but it shows the region that collides it?
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Postby Game A Gogo » Sat Feb 10, 2007 12:18 am

if regionA is colliding whit regionB and the view is inside regionA, regionB will not be "rendered"
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Postby makslane » Sat Feb 10, 2007 2:35 am

The relative position between Activation Regions don't matter.
If a view intercept the region, the actors that intercepts the region will be created.
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Postby Fuzzy » Sat Feb 10, 2007 5:28 am

You cannot nest regions and have them activate like that. I wish!
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Postby Murd-Machine[_] » Fri Feb 16, 2007 10:01 pm

:roll: I've found very strange bug:
I have a region sized as view. And it is standing on the same position with view.
It does't accept mouse events in some distanse from the edge of region to the center (about 3-4 pcx). Is it a bug how can I avoid it? The game i'v working on cannot work without being able to click EVERYWHERE on the screen. Help!
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Postby DilloDude » Fri Feb 16, 2007 10:17 pm

Have you got some other actor that is covering that area? If it has a greater z-depth than the region, it will receive the mousebuttondown event rather than the region, unless it is completely transparent or has visibility disabled or mousebuttondown events disabled.
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Postby makslane » Sat Feb 17, 2007 12:17 am

This bug will be solved in the next version.
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Postby Murd-Machine[_] » Wed Feb 21, 2007 9:19 pm

Thank you! When approximetely new GE version will be released? Spring?
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