AXRIA **Demo Ver2 - 26/12/11**

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AXRIA **Demo Ver2 - 26/12/11**

Postby JamesLeonardo32 » Mon Aug 08, 2011 11:06 pm

Christmas Demo:

Download: axria.webs.com/download

Demo Including 3 Major Stages:

Evergreen Gully
Diamond Frost
Aquatic Labyrinth

evergreen119A.png


****


Video-



Being in development since New year of 2010, and the idea being around since 2008, I figured it would be worth making a topic now to bring up the hype. Im hoping to release a demo this coming winter!

Full version? Who knows. Lets say 2012... ish.
I won't be an absolute perfectionist, since no game is finished. Only abandoned.

Gameplay-
    Sidescroller platforming.


Conrol
    Jump (harder press, higher jump)
    Shoot
    Hide/Show HUD

Weapons
    Naro Blaster (Lazer Gun)
    Mettula (Metal Bomb)
    Boomerkutter (Boomerang)

HiScore, Save feature & World map.
And many types of levels, enemies, and powerups!


Starring:

Sarah Kinzi

Image


Well, thats all, for now.
Attachments
!!83.png
Last edited by JamesLeonardo32 on Mon Dec 26, 2011 3:58 pm, edited 18 times in total.
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Re: AXRIA

Postby Game A Gogo » Mon Aug 08, 2011 11:19 pm

I love the retro feel to this, definitely will try it out :)
Programming games is an art,
    Respect it.
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Re: AXRIA

Postby JamesLeonardo32 » Mon Aug 08, 2011 11:34 pm

Thanks, I wish the chat was still up :roll:
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Re: AXRIA

Postby Camper1995 » Tue Aug 09, 2011 12:21 am

James, this looks wonderfull! The graphics reminds me of Rayman (old 2D one..) ALOT!

Looks like fun game. I wish you good luck with this!!

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Re: AXRIA

Postby JamesLeonardo32 » Tue Aug 09, 2011 12:48 am

Thank you very much.

PS I read your Sig! =P
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Re: AXRIA

Postby NightOfHorror » Tue Aug 09, 2011 7:30 am

yay! A Great looking, full GE length game. When done we need to release it on front page. By the way, what does AXRIA mean?
viewtopic.php?f=2&t=12136
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Re: AXRIA

Postby Camper1995 » Tue Aug 09, 2011 10:38 am

JamesLeonardo32: PS I read your Sig! =P

I told you not to read, goddamnit! 8)
Last edited by Camper1995 on Tue Aug 09, 2011 2:34 pm, edited 1 time in total.
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Re: AXRIA

Postby JamesLeonardo32 » Tue Aug 09, 2011 11:31 am

NightOfHorror wrote:yay! A Great looking, full GE length game. When done we need to release it on front page. By the way, what does AXRIA mean?

Well... You'll find out when the game's out! ^^

@Camper
Arggg :P
Last edited by JamesLeonardo32 on Sat Sep 06, 2014 3:54 pm, edited 1 time in total.
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Re: AXRIA

Postby Jagmaster » Tue Aug 09, 2011 11:54 am

JamesLeonardo, It's a wonder you're still alive. :lol:

Camper, I read it a long time ago and didn't say anything. :lol: :lol:
But, I don't want to die yet. :shock:
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Re: AXRIA

Postby NightOfHorror » Tue Aug 09, 2011 4:59 pm

Sorry Camper, I read it and sent message to millions of people to read.
viewtopic.php?f=2&t=12136
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Re: AXRIA

Postby JamesLeonardo32 » Tue Aug 09, 2011 8:16 pm

Stop reading this!

Anyway lets get back on subject...
Last edited by JamesLeonardo32 on Thu Aug 11, 2011 9:51 pm, edited 1 time in total.
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Re: AXRIA

Postby Camper1995 » Tue Aug 09, 2011 8:31 pm

Stop reading this!


Damn.

@NoH
I hope they enjoyed. xD

Anyway, did you made all those fantastic graphics?
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Re: AXRIA

Postby JamesLeonardo32 » Tue Aug 09, 2011 10:21 pm

Yes, all by me. (Don't want to be stealing now do we?)

A huge majority on MS Paint - before with mouse, but now with a tablet. Other times its Photoshop.
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Re: AXRIA

Postby Camper1995 » Wed Aug 10, 2011 8:36 am

Great James. Brilliant. Maybe you can work a little bit on the walking sprites, right? But that's just kinda off topic. It looks very cool but I'm just sayin' that a sprite with kinda more images is easier to understand for the player (as he looks on its movement). And it also looks better. :P
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Re: AXRIA

Postby Jagmaster » Wed Aug 10, 2011 2:31 pm

Well, in my opinion, the frame rate needs to be bumped up for the walk cycle. I know there are enough frames because it worked brilliantly for your avatar at a higher fps. :D

And you did those in paint? :shock: WOW! :shock: :shock:
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