need help with pong game

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need help with pong game

Postby jman » Sat Aug 04, 2007 12:37 pm

i dont know how to make the opponents paddle block the ball
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Postby pixelpoop » Sat Aug 04, 2007 12:48 pm

in the script editor on the draw event of the opponents paddle put:

if (ball_name.y<y){y-=1;}else{y+=1;}


change ball_name to the name of your ball actor.
change the 1 to whatever speed you want the opponents paddle to move.
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Postby pixelpoop » Sat Aug 04, 2007 12:50 pm

you also need a physical responce on the ball if you don't have one already. Look under the Help menu for a tutorial.
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Postby Freddy » Sat Aug 04, 2007 2:18 pm

I have the perfect thing for you. If you want you can just copy and paste this code to the draw actor event of the computer player.

int weight = 10;
x = ((weight -1)*x + Ball.x)/weight;

Change the 10 to a different number to adjust the speed of the opponent. You'll have to change the word Ball to whatever you called the ball in your game. Hope this helps :D .
Hola
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Re: need help with pong game

Postby Sgt. Sparky » Sun Aug 05, 2007 1:18 am

your Icon is the Frog off of my Frogger Game. :D
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Random Links:
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Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
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Postby d-soldier » Sun Aug 05, 2007 1:54 am

You can't be sure, it could be any frog... :D
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Re: need help with pong game

Postby jman » Sun Aug 05, 2007 9:42 pm

Sgt. Sparky wrote:your Icon is the Frog off of my Frogger Game. :D


srry
sgt. sparky
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Postby jman » Sun Aug 05, 2007 9:44 pm

i like it
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Postby jman » Mon Aug 06, 2007 1:59 am

thanks
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Postby jman » Mon Aug 06, 2007 10:35 am

how do you make it so when a counter reaches 10 an "you win" comes to 0,0
on the screen
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Postby jman » Mon Aug 06, 2007 11:56 am

how do you make it so when a counter reaches 10 an "you win" comes to 0,0
on the screen
:D
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Postby jman » Mon Aug 06, 2007 12:28 pm

thanx this is it :D
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