Two excellent feature requests

Ideas for Game Editor evolution.

Two excellent feature requests

Postby Fuzzy » Sun Jul 27, 2008 11:53 am

One: a link within GE to open the project folder.
Two: a shared pool for animations. each actor would then indicate in its anim list which ones it uses. This would save game size and allow actors access to all the anims, if the creator chooses.
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Re: Two excellent feature requests

Postby Kodo » Sun Jul 27, 2008 12:42 pm

Fuzzy wrote:Two: a shared pool for animations. each actor would then indicate in its anim list which ones it uses. This would save game size and allow actors access to all the anims, if the creator chooses.


I kind of do this in my games anyway, as an example I'll have just one monster actor with all the different monster anims assigned to it. Then through code I give each monster its own behaviour and interactions based on it's animindex. It works really well! There are several benefits of this system, if I decide to change one monster to another, I just change its anim. There are many fewer collision events and events in general which helps to keep the framerate up (I develop for PPC) and It makes putting together levels much faster and easier to manage from a code point of view as well because everything is in one place!
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Re: Two excellent feature requests

Postby Kodo » Sun Jul 27, 2008 12:49 pm

Fuzzy wrote:One: a link within GE to open the project folder.

This would be very useful!
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