Add the Activation Regions in the menu and drag to cover the desired level.
Move the view in some event with the code:
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view.x = 600; //x position of the new level
view.y = 300; //y position of the new level
Other way, is use mark actors to guide you.
Create an actor level1, level2... put in the position that you want start each level.
To change the level, use the Move To action, and move to 0,0 relative to the level actor.