io=getclone(collide.clonename)->cloneindex;
sprintf(on[1],"p_panel.%d",io);
ChangeZDepth(clonename,0.9);
ChangeParent(clonename,on[1]);
MoveTo(clonename,getclone(on[1])->x,getclone(on[1])->y,15,"Game Center","");
instead of colliding actors have different cloneindex my clonename actor land always at one with index 1
why?