When using Event Inheritance, do the inheriting actors also inherit script editor actions?
I am using the save actor state code that is included in my previous post. I have Actor1 as my baseActor (it includes all of the Event and Action code), but when I use the Event Inheritance on Actor2, nothing happens when I run my game.
I can get Event Inheritance to work when I use a simple mouse down test that doesn't include any scripting Actions. Anyone have any ideas? TIA
BTW Makslane. I think this feature is a wonderful additon to GE. Thanks for adding it. Now if I can just figure out how to use it!