by Aravion » Thu Sep 18, 2008 6:15 am
I have a small problem with this game I am developing. You use a canvas actor to draw lines that divert a falling stream of water(actually a bunch of falling dot like actors), but if a droplet of water collides with two lines a the same time, it will bounce through. Is this just how physical response works, or is there a simple fix I am missing? I would like to avoid using CollisionFree, because the physics would be a pain to code.
- Attachments
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- waterfall.zip
- water diversion game, no goal yet.
- (1.83 KiB) Downloaded 94 times
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