by zygoth » Fri Aug 21, 2009 5:18 pm
There is no "simple" solution. Specifics would take a long time to explain so I will try to give you an overview. You would make a 2-D array that is about 200 by 4. when you hit the save button, each actor has code that checks for the first open column in the array and inputs its x, y, animpos, and name into the spot. Then, on the load button, make a for loop that creates each actor in the array at the specified position and with the specified animation position. Note that if there are too many actors, the game will crash and say something like "accessing memory out of bounds". I hope this helps...I have done this before but I don't remember 100% how I did it.
Zygo