frodo wrote:I put this in draw actor:
- Code: Select all
if(gunangle=angle)ChangeAnimationDirection("Event Actor", STOPPED);
try
- Code: Select all
if(gunangle == angle)
frodo wrote:I put this in draw actor:
- Code: Select all
if(gunangle=angle)ChangeAnimationDirection("Event Actor", STOPPED);
if(gunangle == angle)
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