gun swirl

Game Editor comments and discussion.

Postby DilloDude » Fri May 26, 2006 11:58 pm

frodo wrote:I put this in draw actor:

Code: Select all
if(gunangle=angle)ChangeAnimationDirection("Event Actor", STOPPED);


try
Code: Select all
if(gunangle == angle)
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Postby frodo » Sat May 27, 2006 2:21 pm

It still doesn't work. This is realy weird...
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Postby DilloDude » Sat May 27, 2006 11:40 pm

Try this demo using the animation from the abuse2 demo.
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