FINAL FANTASY style

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FINAL FANTASY style

Postby sonicforvergame » Thu Sep 20, 2012 4:59 pm

I'm working on my game and i got this idea that it would be nice to have a final fantasy style boss fight

all i want is instructionh about
:?: HP
:?: ATTACKS
:?: AND USE THE MOUSE TO CHOOSE WHAT I WANT

pleas help i will award you with a cool game :) :)
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Re: FINAL FANTASY style

Postby skydereign » Thu Sep 20, 2012 8:11 pm

sonicforvergame wrote:all i want is instructionh about
:?: HP
:?: ATTACKS
:?: AND USE THE MOUSE TO CHOOSE WHAT I WANT

This is the kind of thing you should start searching the forums about. There are plenty of topics on variables (namely hp). I'm guessing you don't know how to create or use variables in gE. It is a rather important concept if you plan to make any game, and it applies to almost everything. Here are two links from the wiki.
http://game-editor.com/Creating_variables
http://game-editor.com/HP

Setting up attacks is just a matter of writing the code to show an attack. Like changing the player's animation to an attack, setting a variable to signify the attack, and sometimes moving the player. Now to use the mouse to determine what attacks to use, you just want the mouse button down events to trigger different attack code. You can do this by creating different actors to click, or use a switch(cloneindex) statement to trigger different code (using clones).
clone -> Mouse Button Down -> Script Editor
Code: Select all
// each clone will only trigger the code in their case (so you can have different code [in your case attacks] for different clones)
switch(cloneindex)
{
     case 0: // the clone.0
    x++;
    break;

    case 1: // clone.1
    x--;
    break;
}
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Re: FINAL FANTASY style

Postby AliceXIII » Fri Sep 21, 2012 2:29 pm

viewtopic.php?f=4&t=12220

3rd comment down, i made this simple chrono trigger type of battle system awhile back if you have basic knowledge of using GE which you should to do something like this then my example can easily be turned into whatever type of turn based battle system you want!
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Re: FINAL FANTASY style

Postby sonicforvergame » Fri Sep 21, 2012 7:24 pm

Thanx alice i realy love your skills in GE maybe one day i will ask you something on another project
and by the way are you busy making a game or something because i need help with the final fantasy game i think it will be a little bit ard for me :lol:
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Re: FINAL FANTASY style

Postby AliceXIII » Sun Sep 23, 2012 12:54 am

an rpg will be hard there's still theoretical plans i have for certain systems in rpg's i've yet to figure out fully..

im not currently working on anything i hardly use ge anymore but i would be glad to look at your game and see where i could help as there's probably things your trying to figure out that i already have!

just pm me the files and what you need done and i'll look into it for you :)
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Re: FINAL FANTASY style

Postby sonicforvergame » Sun Sep 23, 2012 9:46 am

Well i posted my game demos on the "just a mini game demos of my game sonic silent hill"
type this on search and find the title that match the phrase
and by the way i don't want a full rpg game style i just want a boss battle

Like this:
i have my character and the boss face to face
and a title for my character with his HP,ATTACKS,MAGIC,SPECIAL.
and i start the fight first then him than me ect.......

atacks menu shadow.png
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Re: FINAL FANTASY style

Postby AliceXIII » Sun Sep 23, 2012 1:42 pm

ah i see even easier then, because i know turn based battle systems!

i have orientation at a new job today but after that i would be glad to check it out!
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Re: FINAL FANTASY style

Postby sonicforvergame » Sun Sep 23, 2012 2:23 pm

Thanks Alice just PM me when you are ready and thanks anyway.
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Re: FINAL FANTASY style

Postby AliceXIII » Sun Sep 23, 2012 6:48 pm

i'll pm you when i get some work done on it i've downloaded it but have some things i need to take care of, after i wrap my stuff up then i'll be looking into your code see what i can do see what i can improve!
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Re: FINAL FANTASY style

Postby sonicforvergame » Mon Sep 24, 2012 3:38 pm

Thanks for the help and i will be patient :)
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