by Bee-Ant » Tue Aug 05, 2008 2:02 am
LoadGame(); will load any extension,you dont need to put the extension on the function.you can load exe instead.Yes,all file must have the same structure,just different in appearence.the way how to do it is complete 1 level,then copy it and edit 1 of them.just change the background appearance to make different level.make global variables save to any group.use those global variables to declare your attribute and state.before you use LoadGame(); use saveVars(); first,and in every file on CreateActor of 1 actor must put loadVars(); so that in any level your character attribute wont changed.oh yah remember,all level must have the same variables and saved in the same group.