by skydereign » Thu Dec 29, 2011 4:53 am
How will the enemy know when to jump? That is a question you have to be able to answer for you to set this up. Chances are that you want the actor to jump when it reaches the end of a tile. But, to make the actor jump, it works exactly like it would a normal jump, but you put the code into the event that determines when the actor should jump (use an if statement in draw would work).