My Game 3D STAR RACER is out!

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My Game 3D STAR RACER is out!

Postby regis » Mon May 08, 2006 3:05 pm

Hi to you all,
Here I am! My game 3D STAR RACER is available on the clickgamer website :D : it uses pre-rendered 3D and is available for PPCs. Of course, I used game-editor to make it: I recopy below the "official" announcement I send today on major PPC websites. But - before - I do want to REALLY THANK all the community for your precious help and knowledge. A special credit for Makslane who is really a nice guy.
I hope the people who will try or buy the game will enjoy it: it took me lots of efforts and sacrifices!

Here is the "official" annoucement:

The BlazeDev team has just release its Pre-rendered 3D space-shooting game for Pocket PC and Windows Mobile devices: “3D STAR RACER”.

You can buy it at the following address (effective commercialization scheduled for the 9th of May):
http://www.clickgamer.com
Price: 18.95$
A playable demo is also available at the same address.

Other screenshots can be found at the following address:
http://pocketgamer.org/showthread.php?t ... +and+racer

Requirements:
70MB of free storage space (HI-speed cards recommended)
PPC or WM device (CPU 400+ MHZ recommended)

Best Regards
The BlazeDev team
Many thanks,
Regis
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Postby makslane » Mon May 08, 2006 3:25 pm

Congratulations :-)
makslane
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Postby Game A Gogo » Mon May 08, 2006 11:19 pm

i havent try the demo *I dont have a PPC), but it look like it behave like a rea; 3-d game from the screen shot! :shock:
Programming games is an art,
    Respect it.
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Postby Joshua Worth » Tue May 09, 2006 7:33 am

WOW. Those 3d pics are very good. What did you use to make them.

ps. I dont have a PPC either, so i cant play it :(
Stay sweet
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Postby regis » Tue May 09, 2006 9:01 am

I used a 3D virtual scenery software called "Bryce", using Raytracing technics to simulate water and reflections.
The 3D is pre-rendered: 1000 pre-calculated pictures are successively displayed on the screen so that the player has the feeling to watch a movie. The Starship is a simple 2D sprite. The mot difficult thing was to simulate collisions so that the player feels real 3D.
Many thanks for your interest.
Regards
Regis
Many thanks,
Regis
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