moonforge wrote:I'm not so sure we really want to get into a 'mutant' kind of game. This is STEAMPUNK themed, not sci-fi. I think skydereign talked about this, and how we could have enemies that have acid weapons, but mutated acid people won't exactly fit with everything else that we're working out. We could, of course, have the acid a part of the game, but I don't think that it should be a MAJOR feature, but for one 'section' of the game, like Worlds in Mario. There could be a section of levels where you explore abandoned acid factory or something.
No mutants then
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MAPPING SHEET
Now that we getting quite a few people contributing it might be a good idea to get a gist of the game world size. We can generalise without getting to much into specifics. We need to put some kind of constraints in order to get organised but loose enough for people to brainstorm freely.
The details should be enough for people to get a feeler for where things are, roughly, in the world. I've ceated a mapping sheet you can use to sketch out all your purposals for different zones, major infrastructures (Power facilities, industrial zones, rebel camp, various colonies, overlord guardian sites, Elevator shaft & stops, major sites, waste pipes, etc..).
I've created a mapping sheet of 50 x 50 grid size. Each box represents a standard gE window (640 x 480 or whatever the base size is going to be). You can fill it with colors or symbols. That's 2500 screens. More than enough for use to experiment with for now. Here it is
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Here's an example specimen (details just for demonstration):-
A quick illustration of screen configurations we can use to design major sites without going into too much details but have basic pixel sizes to sus out dimensions and all
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Oh, also included the following blank Mapping sheet as a .pdf file that you can print out (fits A4 paper):-
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ELECTRONICS
On the electronics front I thought of vacuum tubes to fit in the victorian-eque look of things. They would form the more complex part of electronic based stuff, equivalent to our transistors. Like the images in this wiki link:
http://en.wikipedia.org/wiki/Vacuum_tubeAlso, done one from scratcch in Blender, it's only an initial attempt so needs loads off work.
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