by d-soldier » Sat Aug 11, 2007 10:50 pm
There is a bit of a complexity issue here... The simple way would be a collision event which changes the player's animation... However, if your player has multiple animations setup with several different parented actors (like mine typically do) then the best way might be to create a new actor which has the different animations setup, and then destroy the first. Thankfully, GE allows one actor to inherit the events of another, so having multiple "player" actors doesn't require setting up all the same events each time.