Vicious Vehicles. 1.2 here and 1000 DOWNLOADS ON GAMEJOLT

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Re: Vicious Vehicles. 1.1 Now released

Postby digiot » Fri Jul 18, 2014 8:27 pm

@Bee-Ant :
Bee-Ant wrote:Sure, it somehow lagged sometimes, and caused the animation to be not smooth.
But it's due to my Ubuntu lacking the VGA driver.

That's what I also had in mind. On Linux here, only the open source
graphic driver for the onboard Nvidea graphic is installed.
I wanted to see, how far I come without the Nvidea graphic driver...
But all the 2d Linux games are running flawlessly, video is ok, I can even
play Sauerbraten - Cube 2 !
And what makes me wonder is, that the scrolling and actors are looking the same
in the video and in the game.
Bee-Ant wrote:I tried the Windows version and it's just good.

So your Windows version looks better than your Linux version ?

@ knucklecrunchgames: When it's due to my system, every graphic display should
be affected. But only 3d and transparency on the desktop are involved.
No other games and games videos are showing any of that behaviour, I tested several.

Maybe, it has something to do with the speed of the scrolling, idk.
Digiot wrote:And what makes me wonder is, that the scrolling and actors are looking
the same in the video and in the game.

At least the video should look better, I think.

To make it clear, this is no criticism, it's a technical issue, that has to be
located at least.

And what's about the doubled and tripled cars, can you explain that ?
Is it a feature, or a bug ?


Cheers !
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Re: Vicious Vehicles. 1.1 Now released

Postby Zivouhr » Sat Jul 19, 2014 12:22 am

I will have to try Vicious Vehicles out when I get a chance, as it looks like it could be a fun game and reminds me of Stephen King's Maximum Overdrive, where the trucks and cars retaliate against humanity.
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Re: Vicious Vehicles. 1.1 Now released

Postby knucklecrunchgames » Sun Jul 20, 2014 2:21 am

Hello GameEditor Forums

I haven't asked for help in ages but I have a bit of a problem

I am making Vicious Vehicles 1.2 but I have a bit of a problem. I want to make a button that when you click it, it will give you a random powerup. What code do I use for that?

Thanks :)
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Re: Vicious Vehicles. 1.1 Now released

Postby knucklecrunchgames » Sun Jul 20, 2014 2:24 am

Zivouhr wrote:I will have to try Vicious Vehicles out when I get a chance, as it looks like it could be a fun game and reminds me of Stephen King's Maximum Overdrive, where the trucks and cars retaliate against humanity.


Cool. Enjoy when you get it.
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Re: Vicious Vehicles. 1.1 Now released

Postby Bee-Ant » Sun Jul 20, 2014 10:57 am

knucklecrunchgames wrote:I want to make a button that when you click it, it will give you a random powerup. What code do I use for that?

Button > Mouse Button Down (Left) > Script Editor:
Code: Select all
int i;

i=rand(5); //if you want to make 5 random powerups
if(i==0){ FirstPowerUp();}
if(i==1){ SecondPowerUp();}
if(i==2){ ThirdPowerUp();}
if(i==3){ FourthPowerUp();}
if(i==4){ FifthPowerUp();}
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Re: Vicious Vehicles. 1.1 Now released

Postby knucklecrunchgames » Sun Jul 20, 2014 1:46 pm

Bee-Ant wrote:Button > Mouse Button Down (Left) > Script Editor:
Code: Select all
int i;

i=rand(5); //if you want to make 5 random powerups
if(i==0){ FirstPowerUp();}
if(i==1){ SecondPowerUp();}
if(i==2){ ThirdPowerUp();}
if(i==3){ FourthPowerUp();}
if(i==4){ FifthPowerUp();}


Thanks bee! Works like a charm +1 :)
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Re: Vicious Vehicles. 1.1 Now released

Postby knucklecrunchgames » Sun Jul 20, 2014 2:06 pm

MrJolteon wrote: I present to you the 2014 Golden Poo award for worst GE game ever [based on overall score given in my reviews].
Image


Worst game? WORST GAME! Thats not fair to say since the worst game is a line in a white background that does nothing. :(
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Re: Vicious Vehicles. 1.1 Problem fixed by Bee-Ant

Postby Zeuh » Sun Jul 20, 2014 2:14 pm

Just played the game, it is interesting. The only thing that gave me a little problem is it runs very fast. I felt like if I could control the speed somehow :roll: .
Graphics are very cute by the way, Good work :)
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Re: Vicious Vehicles. 1.1 Now released

Postby MrJolteon » Sun Jul 20, 2014 2:18 pm

knucklecrunchgames wrote:
Worst game? WORST GAME! Thats not fair to say since the worst game is a line in a white background that does nothing. :(

It appears you are unable to read.
It clearly says
MrJolteon wrote: I present to you the 2014 Golden Poo award for worst GE game ever [based on overall score given in my reviews].
Join us on Discord!
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These are the best ways to reach me these days


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Re: Vicious Vehicles. 1.1 Problem fixed by Bee-Ant

Postby knucklecrunchgames » Sun Jul 20, 2014 6:55 pm

Zeuh wrote:Just played the game, it is interesting. The only thing that gave me a little problem is it runs very fast. I felt like if I could control the speed somehow :roll: .
Graphics are very cute by the way, Good work :)


Do you have 1.1? In easy you have it slow.
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Re: Vicious Vehicles. 1.1 Now released

Postby NightOfHorror » Sun Jul 20, 2014 7:21 pm

MrJolteon wrote:
knucklecrunchgames wrote:
Worst game? WORST GAME! Thats not fair to say since the worst game is a line in a white background that does nothing. :(

It appears you are unable to read.
It clearly says
MrJolteon wrote: I present to you the 2014 Golden Poo award for worst GE game ever [based on overall score given in my reviews].


C'mon Jolt, there is really no need to do this. Even if it is a joke, it is harder for younger kids to pick up on that. Makes us look bad.
viewtopic.php?f=2&t=12136
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Re: Vicious Vehicles. 1.1 Now released

Postby bat78 » Mon Jul 21, 2014 12:45 am

NightOfHorror wrote:
MrJolteon wrote:
knucklecrunchgames wrote:
Worst game? WORST GAME! Thats not fair to say since the worst game is a line in a white background that does nothing. :(

It appears you are unable to read.
It clearly says
MrJolteon wrote: I present to you the 2014 Golden Poo award for worst GE game ever [based on overall score given in my reviews].


C'mon Jolt, there is really no need to do this. Even if it is a joke, it is harder for younger kids to pick up on that. Makes us look bad.


Well thats entirelly "the younger kid's" problem. We'r not in kindergarten. And it is not a joke. It is a serious reward. You envy?
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Re: Vicious Vehicles. 1.1 Now released

Postby knucklecrunchgames » Mon Jul 21, 2014 1:16 am

bat78 wrote:
Well thats entirelly "the younger kid's" problem. We'r not in kindergarten. And it is not a joke. It is a serious reward. You envy?


Yeah it's not a reward.
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Re: Vicious Vehicles. 1.1 Problem fixed by Bee-Ant

Postby NightOfHorror » Mon Jul 21, 2014 2:43 am

Okay, keep it to yourselves guys. There is a difference between being a critic, and being a flat out jerk. Why the heck do people feel it is necessary to call other people's games the worst. Heck, even calling it bad is better than that. That doesn't motivate a game creator, it just puts everyone here as jerks. If this is what this community is coming to, then I have no point in being here.
viewtopic.php?f=2&t=12136
"I have not failed. I just found 10,000 ways that wont work." quoted by Thomas Edison.
Over the year, I decided my motto for me is I am knowledgeable, but not practical.
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Re: Vicious Vehicles. 1.1 Problem fixed by Bee-Ant

Postby DeltaLeeds » Mon Jul 21, 2014 11:04 am

Is this geF, or is this some drama site?! :lol:
P.S: Sorry for the lack of posts, busy in school.
P.S.S: Stop the drama, give a good impression for Bee-Ant's return! :D
Currently: Semi-Active.
Working on: Maybe putting my test games in gamejolt, polishing them a bit, but I still don't know when.
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