by skydereign » Tue May 05, 2009 11:35 pm
They are very simple to use. First you have to have a region, you make one by clicking Regions, Add Activation Region. The idea behind this is any actors within a region essentially do not exist. As soon as the view enters an activation region, all actors within the region are created. If the view leaves the region, they all stop (technically destroyed). So if you want to make different levels, encompass each level in its own activation region. All actors created with CreateActor will be destroyed (and not come back), and all actors destroyed by DestroyActor will not come back. When you get to the end of the level, jump the view to the next part, and that will turn off the previous level, and turn on the new one. If you want a demo, I can post one.