sonicforvergame wrote:Well here is what i can't figure out
you have a specified time to finish a song (i am making a tap tap game and don't mind if you don't know what it is)
AND it's a digital clock so you can see how much time you have left
AND i want that every second one second of the clock go away
MEANING 1second really life=-1 second of game time
AND when the clock point O:OO
GAME OVER
So how do i do that ????
With variables and timers.
First, create a timer set to 100 ms.
Then, do this in a Timer event:
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secondVariable--;
If you want it to also show minutes, do this:
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if(secondVariable==0)
{
secondVariable=59;
minuteVariable--;
}
To check if the time is 0:00, do this:
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if(minuteVariable == 0 && secondVariable == 0)
{
//Game over code here.
}
(There might be a better way to do this, though.)