by Fuzzy » Wed Nov 14, 2007 9:56 am
have a global variable IsPaused. before an actor that should be affected by the pause can move, you must check to see if pause is on (IsPaused=1). put that on just when the special move is triggered.
Next, darken the screen. Have a screen sized actor colored black overtop everything, and turn off its visibility on create actor, or turn it transparent. when the special move is started, fade it in, which will darken the screen.
The moved actor can be placed overtop the dark screen by changing its depth. move it where you gotta, and do whatever else you need to do. then reverse all the steps.
Mortal Enemy of IF....THEN(and Inspector Gadget)
Still ThreeFingerPete to tekdino