complier problem...

Questions, comments and discussion about the Game Editor development.

complier problem...

Postby linjichao » Wed Feb 24, 2010 10:25 am

16>MainPanel.obj : error LNK2019: Unresolved external symbol "class gedString __cdecl getVersion(void)" (?getVersion@@YA?AVgedString@@XZ),the symbol in "private: void __thiscall MainPanel::UpdateCheck(void)" (?UpdateCheck@MainPanel@@AAEXXZ) be reference
16>MainPanel.obj : error LNK2019: Unresolved external symbol "public: __thiscall RegisterPanel::RegisterPanel(class gedString,int,bool)" (??0RegisterPanel@@QAE@VgedString@@H_N@Z),the symbol in "private: void __thiscall MainPanel::UpdateCheck(void)" (?UpdateCheck@MainPanel@@AAEXXZ) be reference
16>gameengine.lib(GameControl.obj) : error LNK2001: Unresolved external symbol "public: __thiscall RegisterPanel::RegisterPanel(class gedString,int,bool)" (??0RegisterPanel@@QAE@VgedString@@H_N@Z)
16>MainPanel.obj : error LNK2019: Unresolved external symbol "public: __thiscall AboutDlg::AboutDlg(void)" (??0AboutDlg@@QAE@XZ),the symbol in "public: virtual bool __thiscall MainPanel::OnList(class ListPop *,int,class gedString &,int)" (?OnList@MainPanel@@UAE_NPAVListPop@@HAAVgedString@@H@Z) be reference
16>../output/gameEditor.exe : fatal error LNK1120: 3 unresolved external command

i don't know how can i do ...
linjichao
 
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Re: complier problem...

Postby makslane » Wed Feb 24, 2010 1:04 pm

Sorry, can't get this error here.

You are using the Visual Studio, right?
What configuration are you compiling? (release, debug, Win32, ...)
Are you compiling only the engine (Standalone_Pro) or the editor (Professional)?
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
If you like Game Editor, make a review!
makslane
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