I was just wondering, since there are several different ways to design a level, what is the best way for you? I know a few ways of doing it.
Designing one file for each level, using the 'load game' function to switch between them (This can have disadvantages, such as transfering score and health and collectible data from one .ged file to another)
or....
Designing all the levels in one file, which can get clogged up and means you will have to make shorter levels.
or...
Another way that I don't know of.
Purely asking this question beucase at the moment I am planning and designing graphics for two huge adventure games (one not so huge)
and was wondering how you all do it
Thanks for reading