Create Actor in any count, fdel, Soft Animation

Ideas for Game Editor evolution.

Create Actor in any count, fdel, Soft Animation

Postby Bee-Ant » Sun Jan 27, 2008 3:52 am

fdel means you can delete any file with a code...maybe like this
Code: Select all
fdel("data.dat");  // fdel => file delete

Also Create in any count and Soft Animation features.
Well, soft animation means...like in Adobe Flash video player quality...
low, normal and high.
When you choose high the animation looks smoother.
Here the "plan" screenshots...
Attachments
SoftAnimation.PNG
CreateActorInAnyCount.PNG
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Re: Create Actor in any count, fdel, Soft Animation

Postby Game A Gogo » Sun Jan 27, 2008 5:15 am

not that I'd hate to see Soft animation, but it's most likely impossible, as Flash animation are not like images, but more like if you where going to draw with a canvas with lines and stuff. Could be a feature with lineto or setpen to add Anti-alias.
to create multiple clones of one actors, do this:
Code: Select all
int i;
for(i=0; i<COUNT; i++)//COUNT would be the number of times you want it to happen.
{
    //create actor
}
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    Respect it.
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Re: Create Actor in any count, fdel, Soft Animation

Postby Bee-Ant » Sun Jan 27, 2008 6:19 am

Oh...I just remembered about do-while and for..thanks Go
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Re: Create Actor in any count, fdel, Soft Animation

Postby summer_goth » Tue Jan 29, 2008 6:36 am

Yes Soft Animation won't be possible with GE since Flash uses vector graphics and GE uses pixel graphics. At least that's how I understand it.
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Re: Create Actor in any count, fdel, Soft Animation

Postby Game A Gogo » Wed Jan 30, 2008 12:37 am

Yep, that's what it is. But this could be implanted as a feature for the lineto function
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Re: Create Actor in any count, fdel, Soft Animation

Postby Kalladdolf » Wed Jan 30, 2008 8:33 am

In 3D Game studio Model Editor, you make 3D model animations with frames, just like animated pics, only 3d.
It will render them to get smooth. You actually make those models, the frames and in between the frames it will do something like a mixture between the first and second frame.
That will make those animations look smooth (ideal for walking animations).
Get what I mean?
Dunno, just an idea, how it might work.
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Re: Create Actor in any count, fdel, Soft Animation

Postby Bee-Ant » Sun Feb 03, 2008 9:14 am

I have another request...
Timer -> Destroy Timer -> Any Timer
please...
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Re: Create Actor in any count, fdel, Soft Animation

Postby Thanx » Sun Feb 03, 2008 11:55 am

Yeah, A destroy Timer action sounds cool, Sometimes I have problems with those pesky timers still running, when I don't want them too. :x :lol:
http://www.youtube.com/watch?v=XyXexDJBv58
http://www.youtube.com/watch?v=Be4__gww1xQ
These are me and playing the piano (second one with a friend/fellow student)
Hope you watch and enjoy!
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Re: Create Actor in any count, fdel, Soft Animation

Postby Bee-Ant » Sun Feb 03, 2008 12:08 pm

Not only cool...but also there's no action Destroy Timer ANY TIMER...
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Re: Create Actor in any count, fdel, Soft Animation

Postby Thanx » Sun Feb 03, 2008 6:15 pm

Yeah, yeah, yehaa, yahoo! :D
http://www.youtube.com/watch?v=XyXexDJBv58
http://www.youtube.com/watch?v=Be4__gww1xQ
These are me and playing the piano (second one with a friend/fellow student)
Hope you watch and enjoy!
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Re: Create Actor in any count, fdel, Soft Animation

Postby Bee-Ant » Mon Feb 04, 2008 10:05 am

:roll:
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Re: Create Actor in any count, fdel, Soft Animation

Postby Thanx » Mon Feb 04, 2008 5:03 pm

:D
Yes, I like the ideas!
:D :mrgreen: :D
:P
http://www.youtube.com/watch?v=XyXexDJBv58
http://www.youtube.com/watch?v=Be4__gww1xQ
These are me and playing the piano (second one with a friend/fellow student)
Hope you watch and enjoy!
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Re: Create Actor in any count, fdel, Soft Animation

Postby wsc24 » Mon Mar 24, 2008 4:13 pm

Bee-Ant wrote:fdel means you can delete any file with a code...maybe like this
Code: Select all
fdel("data.dat");  // fdel => file delete

Also Create in any count and Soft Animation features.
Well, soft animation means...like in Adobe Flash video player quality...
low, normal and high.
When you choose high the animation looks smoother.
Here the "plan" screenshots...


Hi Ant-Bee,
A question about your attachments.
Which version of GE did you? For me (vs. 1.3.9Pro of nov 2007), some things differently. For example, missing from the game Properties the button "soft motion".
When Create Actor missing the setting "Count.
I would be very pleased if you could enlighten me about
Thank you
wsc24
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Re: Create Actor in any count, fdel, Soft Animation

Postby makslane » Mon Mar 24, 2008 4:34 pm

Is a Bee-Ant's idea, not a implemented feature.
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
If you like Game Editor, make a review!
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Re: Create Actor in any count, fdel, Soft Animation

Postby wsc24 » Mon Mar 24, 2008 5:06 pm

makslane wrote:Is a Bee-Ant's idea, not a implemented feature.

:oops: :oops: :oops: :oops: :oops: :oops:

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