Game Editor 1.3.6

Game Editor comments and discussion.

Game Editor 1.3.6

Postby makslane » Wed Nov 22, 2006 9:53 pm

The Game Editor 1.3.6 has been released.

Changes:

- New 'Avoid' option in the Move To action thats allows move the actor through complex maps
- Smoother game render
- Can clone regions
- Bug "Crash when try destroy the same actor twice" removed
- Bug "Some times, the view loses the parent" removed
- Bug "Don't works on Samsung SGH-i300" removed

Look a sample with the new Move To option here:
http://game-editor.com/games/moveto_obstacle.zip

Thank you to HillBilly for the tests!
Thank you to all Game Editor users thats help me to make a better program :-)


To download this version in Game Editor Professional uses the Help -> Check for Updates menu.

Enjoy!
Makslane
Last edited by makslane on Sun Nov 26, 2006 8:09 pm, edited 1 time in total.
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Postby Novice » Wed Nov 22, 2006 10:18 pm

The avoid option is so great!!! :D :D :D
Works even better when collisions are enabled!

Congratulations makslane!

BTW. The new desktop icon looks way better but its fuzzy around the edges and needs some cleanup.
Why do i always get stuck?
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Postby Game A Gogo » Wed Nov 22, 2006 11:19 pm

YAYAYAYAY
Programming games is an art,
    Respect it.
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Postby Hedfone » Wed Nov 22, 2006 11:38 pm

the 'avoid' option is sick mak :P
Sweet Job :D
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Postby HillBilly » Thu Nov 23, 2006 1:44 am

More than happy to help. :D

Thanks again for a GREAT program.
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Postby Murd-Machine[_] » Thu Nov 23, 2006 6:09 pm

Nice to hear! Good job! :D
By the way what does "Smoother game render" mean?
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Postby makslane » Thu Nov 23, 2006 8:01 pm

Means a better game look (in the desktop).
The framerate will be more stable than older versions.
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Postby Joshua Worth » Thu Nov 23, 2006 10:13 pm

Wow! theres no trial limit.

Very cool update by the way
Stay sweet
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Postby Diana Kennedy » Fri Nov 24, 2006 3:09 am

I just bought it. I am so exited to discover the new aspects!
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Postby Cleve_Blakemore » Fri Nov 24, 2006 11:34 am

Just bought the basic version again, have yet to install and register it.

Makslane, awesome feature to add and probably the most critical.
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Postby Cleve_Blakemore » Fri Nov 24, 2006 1:56 pm

Cleve_Blakemore wrote:Just bought the basic version again, have yet to install and register it.

Makslane, awesome feature to add and probably the most critical.


Wow. I thought the new command was to achieve automated collision checking with solids.

It seems to be complete A* Pathfinding support looking at the new demo.

Makslane, how did you achieve that? It's incredible. Seriously, that is one clever hack.
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Postby makslane » Fri Nov 24, 2006 2:30 pm

It's a optimized A* pathfinder, but only with actor's bounding box.
To use the real actor shape, like in collision, was very slow.
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Postby Fuzzy » Fri Nov 24, 2006 2:47 pm

A trick I learned in ray tracing years ago is to recursively sub divide an object. you check for collisions against the outermost, and with a positive, start checking against inner ones. Not effective for Makslane to do, but any of use could write code to do that using Makslanes collision detection.
Mortal Enemy of IF....THEN(and Inspector Gadget)

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Postby Murd-Machine[_] » Fri Nov 24, 2006 8:22 pm

A* rocks!
You mean a game goes smoother only on desktop? And what about PPC?
Does your service support webmoney to buy GE?
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Postby makslane » Fri Nov 24, 2006 8:31 pm

Murd-Machine[_] wrote:You mean a game goes smoother only on desktop? And what about PPC?


I'm working in the Pocket PC and GP2X improvements, trying to find the points to optimize the code.

Does your service support webmoney to buy GE?


I don't think so.
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