by skydereign » Fri Sep 13, 2013 3:53 am
I haven't continued working on this, as Chai was able to submit an app without running into the problem. And in retrospect, it does sound like the game wasn't approved due to not supporting the proper resolutions. If it continues to be a problem, I can try to go back to this. I only have an ipod 4 to test with, so I don't know how geapp handles different resolutions. But if it is similar to android, there might be a way of supporting multiple resolutions under one .dat file.