by lcl » Sun Dec 07, 2014 3:49 pm
There isn't a way to get mouse state the same way as GetKeyState does for keyboard.
What you would need to do, is to have an actual actor, most likely a Filled Region actor, which you would use to count the clicks.
Every time user clicks that actor, a variable holding the amount of times clicked would increase. You could resize the Filled Region to cover the whole screen so that every click would be clicked on that specific actor.