Make an actor called "PlayerArea", with Filed region parent with player
If your enemies are colliding with it make your enemies shoot you..maybe :
Enemy>CollisionEvent>PlayerArea>ScriptEditor>
- Code: Select all
shoot=1;
Enemy>CollisionFinishEvent>PlayerArea>ScriptEditor>
- Code: Select all
shoot=0;
Enemy>DrawActor>ScripEditor>
- Code: Select all
if(shoot==1)
{
//shoot action
}
If you want to move this topic to the Advance Topic, so you're advance user, if you're advance user you must know what I mean...
