Game A Gogo wrote:Just create another kind of door that could teleport you in another ged by saving a variable, which could the from what level and from what door the player came from, then you just check those conditions and have it teleport to the door that corresponds (note: a switch() will be usefull here)
But it gets ultra complicated and causes very much work.
If the game has many doors you have to write new cases for every door that teleports to new ged. I understood that CobraSFX wants to make many doors switching between two geds.
But if there is need for just few doors of this kind, gag's idea is useful.
Still, I don't think that using multiple geds for making game is best way in any case.
(It's just my opinion, no-one should take it personal. )
If you want to add some little thing to game, you got to do it for every ged... Much work...
EDIT:
Continuous world may be easier my way.